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| SocketService (SocketService && src) noexcept |
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SocketService & | operator= (SocketService && src) noexcept |
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| ~SocketService () noexcept override |
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GSocketService * | gobj () |
| Provides access to the underlying C GObject. More...
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const GSocketService * | gobj () const |
| Provides access to the underlying C GObject. More...
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GSocketService * | gobj_copy () |
| Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. More...
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void | start () |
| Restarts the service, i.e. start accepting connections from the added sockets when the mainloop runs. More...
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void | stop () |
| Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs. More...
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bool | is_active () |
| Check whether the service is active or not. More...
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Glib::SignalProxy< bool, const Glib::RefPtr< SocketConnection > &, const Glib::RefPtr< Glib::Object > & > | signal_incoming () |
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Glib::PropertyProxy< bool > | property_active () |
| Whether the service is currently accepting connections. More...
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Glib::PropertyProxy_ReadOnly< bool > | property_active () const |
| Whether the service is currently accepting connections. More...
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| SocketListener (SocketListener && src) noexcept |
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SocketListener & | operator= (SocketListener && src) noexcept |
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| ~SocketListener () noexcept override |
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GSocketListener * | gobj () |
| Provides access to the underlying C GObject. More...
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const GSocketListener * | gobj () const |
| Provides access to the underlying C GObject. More...
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GSocketListener * | gobj_copy () |
| Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. More...
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void | set_backlog (int listen_backlog) |
| Sets the listen backlog on the sockets in the listener. More...
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bool | add_socket (const Glib::RefPtr< Socket > & socket, const Glib::RefPtr< Glib::Object > & source_object) |
| Adds socket to the set of sockets that we try to accept new clients from. More...
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bool | add_socket (const Glib::RefPtr< Socket > & socket) |
| Adds socket to the set of sockets that we try to accept new clients from. More...
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bool | add_address (const Glib::RefPtr< SocketAddress > & address, SocketType type, SocketProtocol protocol, const Glib::RefPtr< Glib::Object > & source_object, Glib::RefPtr< SocketAddress > & effective_address) |
| Creates a socket of type type and protocol protocol, binds it to address and adds it to the set of sockets we're accepting sockets from. More...
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bool | add_address (const Glib::RefPtr< SocketAddress > & address, SocketType type, SocketProtocol protocol, Glib::RefPtr< SocketAddress > & effective_address) |
| Creates a socket of type type and protocol protocol, binds it to address and adds it to the set of sockets we're accepting sockets from. More...
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bool | add_inet_port (guint16 port, const Glib::RefPtr< Glib::Object > & source_object) |
| Helper function for g_socket_listener_add_address() that creates a TCP/IP socket listening on IPv4 and IPv6 (if supported) on the specified port on all interfaces. More...
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bool | add_inet_port (guint16 port) |
| Helper function for g_socket_listener_add_address() that creates a TCP/IP socket listening on IPv4 and IPv6 (if supported) on the specified port on all interfaces. More...
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guint16 | add_any_inet_port (const Glib::RefPtr< Glib::Object > & source_object) |
| Listens for TCP connections on any available port number for both IPv6 and IPv4 (if each is available). More...
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guint16 | add_any_inet_port () |
| Listens for TCP connections on any available port number for both IPv6 and IPv4 (if each is available). More...
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Glib::RefPtr< Socket > | accept_socket (Glib::RefPtr< Glib::Object > & source_object, const Glib::RefPtr< Cancellable > & cancellable) |
| Blocks waiting for a client to connect to any of the sockets added to the listener. More...
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Glib::RefPtr< Socket > | accept_socket (Glib::RefPtr< Glib::Object > & source_object) |
| Blocks waiting for a client to connect to any of the sockets added to the listener. More...
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Glib::RefPtr< Socket > | accept_socket (const Glib::RefPtr< Cancellable > & cancellable) |
| Blocks waiting for a client to connect to any of the sockets added to the listener. More...
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Glib::RefPtr< Socket > | accept_socket () |
| Blocks waiting for a client to connect to any of the sockets added to the listener. More...
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void | accept_socket_async (const Glib::RefPtr< Cancellable > & cancellable, const SlotAsyncReady & slot) |
| This is the asynchronous version of g_socket_listener_accept_socket(). More...
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void | accept_socket_async (const SlotAsyncReady & slot) |
| This is the asynchronous version of g_socket_listener_accept_socket(). More...
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Glib::RefPtr< Socket > | accept_socket_finish (const Glib::RefPtr< AsyncResult > & result, Glib::RefPtr< Glib::Object > & source_object) |
| Finishes an async accept operation. More...
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Glib::RefPtr< Socket > | accept_socket_finish (const Glib::RefPtr< AsyncResult > & result) |
| Finishes an async accept operation. More...
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Glib::RefPtr< SocketConnection > | accept (Glib::RefPtr< Object > & source_object, const Glib::RefPtr< Cancellable > & cancellable) |
| Blocks waiting for a client to connect to any of the sockets added to the listener. More...
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Glib::RefPtr< SocketConnection > | accept (Glib::RefPtr< Object > & source_object) |
| Blocks waiting for a client to connect to any of the sockets added to the listener. More...
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Glib::RefPtr< SocketConnection > | accept (const Glib::RefPtr< Cancellable > & cancellable) |
| Blocks waiting for a client to connect to any of the sockets added to the listener. More...
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Glib::RefPtr< SocketConnection > | accept () |
| Blocks waiting for a client to connect to any of the sockets added to the listener. More...
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void | accept_async (const SlotAsyncReady & slot) |
| This is the asynchronous version of g_socket_listener_accept(). More...
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void | accept_async (const Glib::RefPtr< Cancellable > & cancellable, const SlotAsyncReady & slot) |
| This is the asynchronous version of g_socket_listener_accept(). More...
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Glib::RefPtr< SocketConnection > | accept_finish (const Glib::RefPtr< AsyncResult > & result, Glib::RefPtr< Glib::Object > & source_object) |
| Finishes an async accept operation. More...
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Glib::RefPtr< SocketConnection > | accept_finish (const Glib::RefPtr< AsyncResult > & result) |
| Finishes an async accept operation. More...
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void | close () |
| Closes all the sockets in the listener. More...
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Glib::PropertyProxy< int > | property_listen_backlog () |
| outstanding connections in the listen queue. More...
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Glib::PropertyProxy_ReadOnly< int > | property_listen_backlog () const |
| outstanding connections in the listen queue. More...
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| Object (const Object &)=delete |
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Object & | operator= (const Object &)=delete |
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| Object (Object && src) noexcept |
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Object & | operator= (Object && src) noexcept |
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void * | get_data (const QueryQuark & key) |
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void | set_data (const Quark & key, void *data) |
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void | set_data (const Quark & key, void *data, DestroyNotify notify) |
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void | remove_data (const QueryQuark & quark) |
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void * | steal_data (const QueryQuark & quark) |
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| ObjectBase (const ObjectBase &)=delete |
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ObjectBase & | operator= (const ObjectBase &)=delete |
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void | set_property_value (const Glib::ustring & property_name, const Glib::ValueBase & value) |
| You probably want to use a specific property_*() accessor method instead. More...
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void | get_property_value (const Glib::ustring & property_name, Glib::ValueBase & value) const |
| You probably want to use a specific property_*() accessor method instead. More...
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template<class PropertyType > |
void | set_property (const Glib::ustring & property_name, const PropertyType & value) |
| You probably want to use a specific property_*() accessor method instead. More...
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template<class PropertyType > |
void | get_property (const Glib::ustring & property_name, PropertyType & value) const |
| You probably want to use a specific property_*() accessor method instead. More...
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void | connect_property_changed (const Glib::ustring & property_name, const sigc::slot< void > & slot) |
| You can use the signal_changed() signal of the property proxy instead. More...
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void | connect_property_changed (const Glib::ustring & property_name, sigc::slot< void > && slot) |
| You can use the signal_changed() signal of the property proxy instead. More...
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sigc::connection | connect_property_changed_with_return (const Glib::ustring & property_name, const sigc::slot< void > & slot) |
| You can use the signal_changed() signal of the property proxy instead. More...
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sigc::connection | connect_property_changed_with_return (const Glib::ustring & property_name, sigc::slot< void > && slot) |
| You can use the signal_changed() signal of the property proxy instead. More...
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void | freeze_notify () |
| Increases the freeze count on object. More...
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void | thaw_notify () |
| Reverts the effect of a previous call to freeze_notify(). More...
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virtual void | reference () const |
| Increment the reference count for this object. More...
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virtual void | unreference () const |
| Decrement the reference count for this object. More...
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GObject * | gobj () |
| Provides access to the underlying C GObject. More...
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const GObject * | gobj () const |
| Provides access to the underlying C GObject. More...
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GObject * | gobj_copy () const |
| Give a ref-ed copy to someone. Use for direct struct access. More...
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Make it easy to implement a network service.
- See also
- ThreadedSocketService, SocketListener.
A SocketService is an object that represents a service that is provided to the network or over local sockets. When a new connection is made to the service signal_incoming() is emitted.
A SocketService is a subclass of SocketListener and you need to add the addresses you want to accept connections on with the SocketListener APIs.
There are two options for implementing a network service based on SocketService. The first is to create the service using create() and to connect to signal_incoming(). The second is to subclass SocketService and override the default signal handler implementation, on_incoming().
In either case, the handler must immediately return, or else it will block additional incoming connections from being serviced. If you are interested in writing connection handlers that contain blocking code then see ThreadedSocketService.
The socket service runs on the main loop of the thread-default context of the thread it is created in, and is not threadsafe in general. However, the calls to start and stop the service are threadsafe so these can be used from threads that handle incoming clients.
- Since glibmm 2.24: