20 _earth.
Forward(_lat0, _lon0, _h0, _x0, _y0, _z0);
21 real sphi, cphi, slam, clam;
24 Geocentric::Rotation(sphi, cphi, slam, clam, _r);
27 void LocalCartesian::MatrixMultiply(
real M[dim2_])
const {
30 copy(M, M + dim2_, t);
31 for (
size_t i = 0; i < dim2_; ++i) {
32 size_t row = i / dim_, col = i % dim_;
33 M[i] = _r[row] * t[col] + _r[row+3] * t[col+3] + _r[row+6] * t[col+6];
37 void LocalCartesian::IntForward(
real lat,
real lon,
real h,
39 real M[dim2_])
const {
41 _earth.IntForward(lat, lon, h, xc, yc, zc, M);
42 xc -= _x0; yc -= _y0; zc -= _z0;
43 x = _r[0] * xc + _r[3] * yc + _r[6] * zc;
44 y = _r[1] * xc + _r[4] * yc + _r[7] * zc;
45 z = _r[2] * xc + _r[5] * yc + _r[8] * zc;
52 real M[dim2_])
const {
54 xc = _x0 + _r[0] * x + _r[1] * y + _r[2] * z,
55 yc = _y0 + _r[3] * x + _r[4] * y + _r[5] * z,
56 zc = _z0 + _r[6] * x + _r[7] * y + _r[8] * z;
57 _earth.IntReverse(xc, yc, zc, lat, lon, h, M);
GeographicLib::Math::real real
Header for GeographicLib::LocalCartesian class.
void Forward(real lat, real lon, real h, real &X, real &Y, real &Z) const
void Reset(real lat0, real lon0, real h0=0)
static void sincosd(T x, T &sinx, T &cosx)
static T AngNormalize(T x)
Namespace for GeographicLib.