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5.3.35 equal [Function]

equal x ygeneralized-boolean

Arguments and Values::

x—an object.

y—an object.

generalized-boolean—a generalized boolean.

Description::

Returns true if x and y are structurally similar (isomorphic) objects. Objects are treated as follows by equal.

Symbols, Numbers, and Characters

equal is true of two objects if they are symbols that are eq, if they are numbers that are eql, or if they are characters that are eql.

Conses

For conses, equal is defined recursively as the two cars being equal and the two cdrs being equal.

Arrays

Two arrays are equal only if they are eq, with one exception: strings and bit vectors are compared element-by-element (using eql). If either x or y has a fill pointer, the fill pointer limits the number of elements examined by equal. Uppercase and lowercase letters in strings are considered by equal to be different.

Pathnames

Two pathnames are equal if and only if all the corresponding components (host, device, and so on) are equivalent. Whether or not uppercase and lowercase letters are considered equivalent in strings appearing in components is implementation-dependent. pathnames that are equal should be functionally equivalent.

Other (Structures, hash-tables, instances, ...)

Two other objects are equal only if they are eq.

equal does not descend any objects other than the ones explicitly specified above. Figure 5–12 summarizes the information given in the previous list. In addition, the figure specifies the priority of the behavior of equal, with upper entries taking priority over lower ones.

  Type          Behavior                   
  number        uses eql                   
  character     uses eql                   
  cons          descends                   
  bit vector    descends                   
  string        descends                   
  pathname      “functionally equivalent”  
  structure     uses eq                    
  Other array   uses eq                    
  hash table    uses eq                    
  Other object  uses eq                    

  Figure 5–12: Summary and priorities of behavior of equal

Any two objects that are eql are also equal.

equal may fail to terminate if x or y is circular.

Examples::

 (equal 'a 'b) ⇒  false
 (equal 'a 'a) ⇒  true
 (equal 3 3) ⇒  true
 (equal 3 3.0) ⇒  false
 (equal 3.0 3.0) ⇒  true
 (equal #c(3 -4) #c(3 -4)) ⇒  true
 (equal #c(3 -4.0) #c(3 -4)) ⇒  false
 (equal (cons 'a 'b) (cons 'a 'c)) ⇒  false
 (equal (cons 'a 'b) (cons 'a 'b)) ⇒  true
 (equal #\A #\A) ⇒  true
 (equal #\A #\a) ⇒  false
 (equal "Foo" "Foo") ⇒  true
 (equal "Foo" (copy-seq "Foo")) ⇒  true
 (equal "FOO" "foo") ⇒  false
 (equal "This-string" "This-string") ⇒  true
 (equal "This-string" "this-string") ⇒  false

See Also::

eq , eql , equalp , = , string= , string-equal, char= , char-equal, tree-equal

Notes::

Object equality is not a concept for which there is a uniquely determined correct algorithm. The appropriateness of an equality predicate can be judged only in the context of the needs of some particular program. Although these functions take any type of argument and their names sound very generic, equal and equalp are not appropriate for every application.

A rough rule of thumb is that two objects are equal if and only if their printed representations are the same.


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