rendering/Conversions.hh
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2  * Copyright (C) 2012-2016 Open Source Robotics Foundation
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4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
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17 #ifndef _GAZEBO_CONVERSIONS_HH_
18 #define _GAZEBO_CONVERSIONS_HH_
19 
20 #include <ignition/math/Vector3.hh>
21 
23 
24 #include "gazebo/common/Color.hh"
25 #include "gazebo/math/Vector3.hh"
28 #include "gazebo/util/system.hh"
29 
30 namespace gazebo
31 {
32  namespace rendering
33  {
36 
40  class GZ_RENDERING_VISIBLE Conversions
41  {
45  public: static Ogre::ColourValue Convert(const common::Color &_clr);
46 
50  public: static common::Color Convert(const Ogre::ColourValue &_clr);
51 
55  public: static Ogre::Vector3 Convert(const math::Vector3 &_v);
56 
60  public: static math::Vector3 Convert(const Ogre::Vector3 &_v);
61 
65  public: static ignition::math::Vector3d ConvertIgn(
66  const Ogre::Vector3 &_v);
67 
71  public: static Ogre::Vector3 Convert(const ignition::math::Vector3d &_v);
72 
76  public: static Ogre::Quaternion Convert(const math::Quaternion &_v);
77 
81  public: static math::Quaternion Convert(const Ogre::Quaternion &_v);
82 
86  public: static ignition::math::Quaterniond ConvertIgn(
87  const Ogre::Quaternion &_q);
88 
92  public: static Ogre::Quaternion Convert(
93  const ignition::math::Quaterniond &_q);
94 
98  public: static ignition::math::Matrix4d ConvertIgn(
99  const Ogre::Matrix4 &_m);
100 
104  public: static Ogre::Matrix4 Convert(const ignition::math::Matrix4d &_m);
105 
109  public: static Ogre::Node::TransformSpace Convert(
110  const ReferenceFrame &_rf);
111 
115  public: static ReferenceFrame Convert(
116  const Ogre::Node::TransformSpace &_ts);
117  };
119  }
120 }
121 #endif
ReferenceFrame
Frame of reference.
Definition: RenderTypes.hh:234
Forward declarations for the common classes.
Definition: Animation.hh:33
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:39
GAZEBO_VISIBLE ignition::math::Vector3d ConvertIgn(const msgs::Vector3d &_v)
Convert a msgs::Vector3d to an ignition::math::Vector.
GAZEBO_VISIBLE msgs::Vector3d Convert(const ignition::math::Vector3d &_v)
Convert a ignition::math::Vector3 to a msgs::Vector3d.
Conversions Conversions.hh rendering/Conversions.hh.
Definition: rendering/Conversions.hh:40
A quaternion class.
Definition: Quaternion.hh:42
Defines a color.
Definition: Color.hh:36