17 #ifndef _GAZEBO_CONVERSIONS_HH_ 18 #define _GAZEBO_CONVERSIONS_HH_ 20 #include <ignition/math/Vector3.hh> 65 public:
static ignition::math::Vector3d
ConvertIgn(
66 const Ogre::Vector3 &_v);
71 public:
static Ogre::Vector3
Convert(
const ignition::math::Vector3d &_v);
86 public:
static ignition::math::Quaterniond
ConvertIgn(
87 const Ogre::Quaternion &_q);
92 public:
static Ogre::Quaternion
Convert(
93 const ignition::math::Quaterniond &_q);
98 public:
static ignition::math::Matrix4d
ConvertIgn(
99 const Ogre::Matrix4 &_m);
104 public:
static Ogre::Matrix4
Convert(
const ignition::math::Matrix4d &_m);
109 public:
static Ogre::Node::TransformSpace
Convert(
116 const Ogre::Node::TransformSpace &_ts);
ReferenceFrame
Frame of reference.
Definition: RenderTypes.hh:234
Forward declarations for the common classes.
Definition: Animation.hh:33
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:39
GAZEBO_VISIBLE ignition::math::Vector3d ConvertIgn(const msgs::Vector3d &_v)
Convert a msgs::Vector3d to an ignition::math::Vector.
GAZEBO_VISIBLE msgs::Vector3d Convert(const ignition::math::Vector3d &_v)
Convert a ignition::math::Vector3 to a msgs::Vector3d.
Conversions Conversions.hh rendering/Conversions.hh.
Definition: rendering/Conversions.hh:40
A quaternion class.
Definition: Quaternion.hh:42
Defines a color.
Definition: Color.hh:36