// generated by Fast Light User Interface Designer (fluid) version 1.0110 #ifndef CubeViewUI_h #define CubeViewUI_h #include #include #include #include #include #include #include #include "CubeView.h" #include class CubeViewUI { public: CubeViewUI(); private: Fl_Double_Window *mainWindow; public: Fl_Group *VChange; Fl_Roller *vrot; private: void cb_vrot_i(Fl_Roller*, void*); static void cb_vrot(Fl_Roller*, void*); public: Fl_Slider *ypan; private: void cb_ypan_i(Fl_Slider*, void*); static void cb_ypan(Fl_Slider*, void*); public: Fl_Group *HChange; Fl_Slider *xpan; private: void cb_xpan_i(Fl_Slider*, void*); static void cb_xpan(Fl_Slider*, void*); public: Fl_Roller *hrot; private: void cb_hrot_i(Fl_Roller*, void*); static void cb_hrot(Fl_Roller*, void*); public: Fl_Group *MainView; Fl_Box *cframe; CubeView *cube; Fl_Value_Slider *zoom; private: void cb_zoom_i(Fl_Value_Slider*, void*); static void cb_zoom(Fl_Value_Slider*, void*); public: void show(int argc, char **argv); }; #endif