This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation.
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#include <libavcodec/d3d11va.h>
This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation.
The application must make it available as AVCodecContext.hwaccel_context.
Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
Definition at line 59 of file d3d11va.h.
◆ decoder
ID3D11VideoDecoder* AVD3D11VAContext::decoder |
D3D11 decoder object.
Definition at line 63 of file d3d11va.h.
◆ video_context
ID3D11VideoContext* AVD3D11VAContext::video_context |
D3D11 VideoContext.
Definition at line 68 of file d3d11va.h.
◆ cfg
D3D11_VIDEO_DECODER_CONFIG* AVD3D11VAContext::cfg |
D3D11 configuration used to create the decoder.
Definition at line 73 of file d3d11va.h.
◆ surface_count
unsigned AVD3D11VAContext::surface_count |
The number of surface in the surface array.
Definition at line 78 of file d3d11va.h.
◆ surface
ID3D11VideoDecoderOutputView** AVD3D11VAContext::surface |
The array of Direct3D surfaces used to create the decoder.
Definition at line 83 of file d3d11va.h.
◆ workaround
uint64_t AVD3D11VAContext::workaround |
A bit field configuring the workarounds needed for using the decoder.
Definition at line 88 of file d3d11va.h.
◆ report_id
unsigned AVD3D11VAContext::report_id |
◆ context_mutex
HANDLE AVD3D11VAContext::context_mutex |
Mutex to access video_context.
Definition at line 98 of file d3d11va.h.
The documentation for this struct was generated from the following file: