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itkGPUAdvancedBSplineDeformableTransformFactory.h
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1/*=========================================================================
2 *
3 * Copyright UMC Utrecht and contributors
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0.txt
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 *
17 *=========================================================================*/
18#ifndef __itkGPUAdvancedBSplineDeformableTransformFactory_h
19#define __itkGPUAdvancedBSplineDeformableTransformFactory_h
20
23
24namespace itk
25{
36template< typename NDimensions >
38{
39public:
40
44 typedef SmartPointer< const Self > ConstPointer;
45
47 const char * GetDescription() const { return "A Factory for GPUAdvancedBSplineDeformableTransform"; }
48
51
54
56 static void RegisterOneFactory();
57
59 template< typename TType, unsigned int VImageDimension >
60 void operator()( void )
61 {
62 // Override for spline order equal 1
63 this->RegisterOverride(
66 "GPU AdvancedBSplineDeformableTransform override, spline order 1", true,
68 );
69
70 // Override for spline order equal 2
71 this->RegisterOverride(
74 "GPU AdvancedBSplineDeformableTransform override, spline order 2", true,
76 );
77
78 // Override for spline order equal 3
79 this->RegisterOverride(
82 "GPU AdvancedBSplineDeformableTransform override, spline order 3", true,
84 );
85 }
86
87
88protected:
89
92
94 typedef typelist::MakeTypeList< float, double >::Type RealTypeList;
95
97 virtual void Register1D();
98
100 virtual void Register2D();
101
103 virtual void Register3D();
104
105private:
106
107 GPUAdvancedBSplineDeformableTransformFactory2( const Self & ); // purposely not implemented
108 void operator=( const Self & ); // purposely not implemented
109
110};
111
112} // end namespace itk
113
114#ifndef ITK_MANUAL_INSTANTIATION
115#include "itkGPUAdvancedBSplineDeformableTransformFactory.hxx"
116#endif
117
118#endif /* __itkGPUAdvancedBSplineDeformableTransformFactory_h */
Deformable transform using a B-spline representation.
GPU version of AdvancedBSplineDeformableTransform.
Base class for all GPU factory classes.


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