In this example we will have 3 notifies in 3 different positions. The first will dissappear after 5 seconds or when a outside clickking occurs, the second and third will not disappear and differ from each other only in position.
We start our example with the usual stuff you've seen in other examples:
#include <Elementary.h>
static void _hide(
void *data,
Evas_Object *obj,
void *event_info);
EAPI_MAIN int
{
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition: Evas_Common.h:297
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
#define EINA_FALSE
boolean value FALSE (numerical value 0)
Definition: eina_types.h:533
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition: eina_types.h:339
void elm_box_horizontal_set(Elm_Box *obj, Eina_Bool horizontal)
Set the horizontal orientation.
Definition: elm_box_eo.legacy.c:27
Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition: elm_box.c:363
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1380
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9582
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition: efl_ui_win.c:8997
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6194
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition: evas_object_main.c:2638
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
We now create a label to use as the content of our first notify:
elm_object_text_set(content, "default");
Evas_Object * elm_label_add(Evas_Object *parent)
Add a new label to the parent.
Definition: elm_label.c:421
Having the label we move to creating our notify, telling it to block events, setting its timeout(to autohide it):
elm_object_content_set(notify, content);
void elm_box_pack_end(Elm_Box *obj, Efl_Canvas_Object *subobj)
Add an object at the end of the pack list.
Definition: elm_box_eo.legacy.c:57
Evas_Object * elm_notify_add(Evas_Object *parent)
Add a new notify to the parent.
Definition: elm_notify.c:478
void elm_notify_allow_events_set(Elm_Notify *obj, Eina_Bool allow)
Sets whether events should be passed to by a click outside its area.
Definition: elm_notify_eo.legacy.c:15
void elm_notify_timeout_set(Elm_Notify *obj, double timeout)
Set the time interval after which the notify window is going to be hidden.
Definition: elm_notify_eo.legacy.c:27
To have the notify dissappear when a click outside its area occur we have to listen to its "block,clicked" signal:
EVAS_API void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:1040
Our callback will look like this:
static void
{
}
EVAS_API void evas_object_hide(Evas_Object *eo_obj)
Makes the given Evas object invisible.
Definition: evas_object_main.c:1823
Next we create another label and another notify. Note, however, that this time we don't set a timeout and don't have it block events. What we do is set the orient so that this notify will appear in the bottom of its parent:
elm_object_text_set(content, "bottom");
elm_object_content_set(notify, content);
void elm_notify_align_set(Elm_Notify *obj, double horizontal, double vertical)
Set the alignment of the notify object.
Definition: elm_notify_eo.legacy.c:3
For our third notify the only change is the orient which is now center:
elm_object_text_set(content, "center");
elm_object_content_set(notify, content);
Now we tell the main loop to run:
return 0;
}
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:556
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1357
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
Our example will initially look like this:
Once the first notify is hidden: