This example shows how to change the color of a rectangle using a color selector. We aren't going to explain a lot of the code since it's the usual setup code:
#include <Elementary.h>
static void _change_color(
void *data,
Evas_Object *obj,
void *event_info);
static void _colorpalette_clicked_cb(
void *data,
Evas_Object *obj,
void *event_info);
static void _colorpalette_longpressed_cb(
void *data,
Evas_Object *obj,
void *event_info);
EAPI_MAIN int
{
elm_object_text_set(fr, "Color View");
elm_object_content_set(fr, rect);
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition: Evas_Common.h:297
#define EVAS_HINT_FILL
Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_...
Definition: Evas_Common.h:298
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition: eina_types.h:339
Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition: elm_box.c:363
void elm_box_pack_end(Elm_Box *obj, Efl_Canvas_Object *subobj)
Add an object at the end of the pack list.
Definition: elm_box_eo.legacy.c:57
Evas_Object * elm_frame_add(Evas_Object *parent)
Add a new frame to the parent.
Definition: efl_ui_frame.c:274
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1380
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9582
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition: efl_ui_win.c:8997
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6194
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition: evas_object_main.c:2024
EVAS_API Evas * evas_object_evas_get(const Eo *eo_obj)
Get the Evas to which this object belongs to.
Definition: evas_object_main.c:2662
EVAS_API void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition: evas_object_main.c:2638
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
EVAS_API void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's alignment.
Definition: evas_object_main.c:2650
EVAS_API Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition: evas_object_rectangle.c:78
Now that we have a window with background and a rectangle we can create our color_selector
Now colors can be loaded to color selector's palette by setting the palette name
Next we ask to be notified whenever the color item is selected and longpressed:
And now get to the "color,item,selected" callback that sets the color of the rectangle:
static void
void *event_info)
{
int r = 0, g = 0, b = 0 ,a = 0;
}
void elm_colorselector_palette_item_color_get(const Elm_Object_Item *it, int *r, int *g, int *b, int *a)
Get Palette item's color.
Definition: elm_colorselector.c:2383
Eo Elm_Object_Item
An Elementary Object item handle.
Definition: elm_object_item.h:6
And now get to the "color,item,longpressed" callback that gets and displays the color of the rectangle: