This code places an Elementary toolbar widget on a window, to exemplify part of the widget's API.
Let's start adding a button to our window, that will have its text modified depending on which item is selected. It's used just to exemplify how to change a window content from the toolbar.
elm_object_text_set(bt, "Button");
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition: Evas_Common.h:297
#define EVAS_HINT_FILL
Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_...
Definition: Evas_Common.h:298
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition: evas_object_main.c:2638
EVAS_API void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's alignment.
Definition: evas_object_main.c:2650
Also, we'll need a toolbar widget, obviously:
When appending an item is possible to set an icon, label, and a callback function that will receive passed data.
It's possible to disable items, so the user can't select then. We will disable the third item:
_item_3_pressed, bt);
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
void elm_object_item_disabled_set(Elm_Widget_Item *obj, Eina_Bool disable)
Control the disabled state of a widget item.
Definition: elm_widget_item_eo.legacy.c:111
Our callbacks will just set button's label:
static void
{
elm_object_text_set(bt, "Create new folder");
}
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition: eina_types.h:339
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
static void
{
elm_object_text_set(bt, "Create and send email");
}
EAPI_MAIN int
{
elm_object_text_set(bt, "Button");
_item_3_pressed, bt);
return 0;
}
#define EINA_FALSE
boolean value FALSE (numerical value 0)
Definition: eina_types.h:533
Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition: elm_box.c:363
void elm_box_pack_end(Elm_Box *obj, Efl_Canvas_Object *subobj)
Add an object at the end of the pack list.
Definition: elm_box_eo.legacy.c:57
Eo Elm_Object_Item
An Elementary Object item handle.
Definition: elm_object_item.h:6
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1380
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1357
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9582
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition: efl_ui_win.c:8997
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6194
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
By default, toolbars would display items homogeneously, so item with long labels, like the third, will make all of them occupy a lot of space. To avoid that, we can disable it:
Another default behavior, is to add an menu item if we have more items that would fit on toolbar size. To simply enable scroll, without menus, it's required to change toolbar's shrink mode:
See toolbar_example_01.c, whose window should look like this picture: