test_sleeping_threshold.c

ephysics_test.h

#ifndef _EPHYSICS_PRIVATE_H
#define _EPHYSICS_PRIVATE_H
#include <Edje.h>
#include <Elementary.h>
#include <Eina.h>
#include <Evas.h>
#include "EPhysics.h"
#ifdef EPHYSICS_LOG_COLOR
#undef EPHYSICS_LOG_COLOR
#endif
#define EPHYSICS_LOG_COLOR EINA_COLOR_BLUE
#ifdef ERR
# undef ERR
#endif
#define ERR(...) EINA_LOG_DOM_ERR(_ephysics_test_log_dom, __VA_ARGS__)
#ifdef DBG
# undef DBG
#endif
#define DBG(...) EINA_LOG_DOM_DBG(_ephysics_test_log_dom, __VA_ARGS__)
#ifdef INF
# undef INF
#endif
#define INF(...) EINA_LOG_DOM_INFO(_ephysics_test_log_dom, __VA_ARGS__)
#ifdef WRN
# undef WRN
#endif
#define WRN(...) EINA_LOG_DOM_WARN(_ephysics_test_log_dom, __VA_ARGS__)
#ifdef CRI
# undef CRI
#endif
#define CRI(...) EINA_LOG_DOM_CRIT(_ephysics_test_log_dom, __VA_ARGS__)
#define EPHYSICS_TEST_THEME "ephysics_test"
#define WIDTH (512)
#define HEIGHT (384)
#define DEPTH (100)
#define SHADOW_ALPHA_ID (1)
#define FLOOR_Y (344)
#define FLOOR_WIDTH (750)
#define SH_THRESHOLD (200)
#ifdef __cplusplus
extern "C" {
#endif
extern int _ephysics_test_log_dom;
typedef struct _Test_Data Test_Data;
struct _Test_Data {
Evas_Object *layout;
Eina_List *constraints;
Eina_List *evas_objs;
Eina_List *bodies;
void *data;
};
Test_Data *test_data_new(void);
void test_data_del(Test_Data *test_data);
void test_clean(Test_Data *test_data);
void test_win_add(Test_Data *test_data, const char *title, Eina_Bool autodel);
void update_object_cb(void *data, EPhysics_Body *body, void *event_info);
#ifdef __cplusplus
}
#endif
#endif
These routines are used for EPhysics library interaction.
Edje Graphical Design Library.
Eina Utility library.
struct _EPhysics_Body EPhysics_Body
Body handle, represents an object on EPhysics world.
Definition: EPhysics.h:655
struct _EPhysics_World EPhysics_World
World handle, most basic type of EPhysics.
Definition: EPhysics.h:901
unsigned char Eina_Bool
Type to mimic a boolean.
Definition: eina_types.h:527
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
Type for a generic double linked list.
Definition: eina_list.h:318

test_sleeping_threshold.c

test_clean(Test_Data *test_data)
{
EPhysics_Constraint *constraint;
Evas_Object *evas_obj;
EINA_LIST_FREE(test_data->constraints, constraint)
EINA_LIST_FREE(test_data->bodies, body)
EINA_LIST_FREE(test_data->evas_objs, evas_obj)
evas_object_del(evas_obj);
}
EAPI void ephysics_body_del(EPhysics_Body *body)
Delete a physics body.
struct _EPhysics_Constraint EPhysics_Constraint
Constraint handle, used to limit bodies movements.
Definition: EPhysics.h:4531
EAPI void ephysics_constraint_del(EPhysics_Constraint *constraint)
Deletes a physics constraint.
#define EINA_LIST_FREE(list, data)
Definition for the macro to remove each list node while having access to each node's data.
Definition: eina_list.h:1629
EVAS_API void evas_object_del(Evas_Object *obj)
Marks the given Evas object for deletion (when Evas will free its memory).
Definition: evas_object_main.c:928
test_data_new(void)
{
Test_Data *test_data;
test_data = calloc(1, sizeof(Test_Data));
if (!test_data)
ERR("Failed to create test data");
return test_data;
}
#define ERR(...)
Macro for logging Eina errors.
Definition: eina_file_common.h:161
test_win_add(Test_Data *test_data, const char *title, Eina_Bool autodel)
{
Evas_Object *win, *ly;
win = elm_win_add(NULL, title, ELM_WIN_BASIC);
elm_win_title_set(win, title);
test_data->win = win;
if (autodel)
_subwin_del_cb, test_data);
ly = elm_layout_add(win);
evas_object_size_hint_min_set(ly, WIDTH, HEIGHT);
evas_object_size_hint_max_set(ly, WIDTH, HEIGHT);
elm_layout_file_set(ly, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"frame");
test_data->layout = ly;
}
@ EVAS_CALLBACK_DEL
Object Being Deleted (called before Free)
Definition: Evas_Common.h:439
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
Evas_Object * elm_layout_add(Evas_Object *parent)
Add a new layout to the parent.
Definition: efl_ui_layout.c:3067
Eina_Bool elm_layout_file_set(Eo *obj, const char *file, const char *group)
Set the file that will be used as layout.
Definition: efl_ui_layout.c:3074
void elm_win_title_set(Evas_Object *obj, const char *title)
Set the title of the window.
Definition: efl_ui_win.c:8641
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition: efl_ui_win.c:8997
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6194
Evas_Object * elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type)
Adds a window object.
Definition: efl_ui_win.c:9550
@ ELM_WIN_BASIC
A normal window.
Definition: elm_win_legacy.h:65
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_event_callback_add(Evas_Object *eo_obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data)
Add (register) a callback function to a given Evas object event.
Definition: evas_callbacks.c:478
EVAS_API void evas_object_size_hint_max_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Sets the hints for an object's maximum size.
Definition: evas_object_main.c:2596
EVAS_API void evas_object_size_hint_min_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Sets the hints for an object's minimum size.
Definition: evas_object_main.c:2611
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_world_populate(Test_Data *test_data)
{
Evas_Object *sphere1, *sphere2, *sh1, *sh2;
EPhysics_Body *sphere_body1, *sphere_body2;
double linear, angular;
sh1 = elm_layout_add(test_data->win);
sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(sh1, 50, FLOOR_Y);
evas_object_resize(sh1, 70, 3);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sh1);
sphere1 = elm_image_add(test_data->win);
elm_image_file_set(sphere1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-blue-ball");
evas_object_move(sphere1, 50, FLOOR_Y - 70);
evas_object_resize(sphere1, 70, 70);
evas_object_show(sphere1);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere1);
sphere_body1 = ephysics_body_sphere_add(test_data->world);
ephysics_body_evas_object_set(sphere_body1, sphere1, EINA_TRUE);
update_object_cb, sh1);
ephysics_body_friction_set(sphere_body1, 0.4);
ephysics_body_sleeping_threshold_set(sphere_body1, 60, 360);
ephysics_body_linear_velocity_set(sphere_body1, 100, 0, 0);
ephysics_body_damping_set(sphere_body1, 0.5, 0.5);
test_data->bodies = eina_list_append(test_data->bodies, sphere_body1);
sh2 = elm_layout_add(test_data->win);
sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(sh2, WIDTH - 120, FLOOR_Y);
evas_object_resize(sh2, 70, 3);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sh2);
sphere2 = elm_image_add(test_data->win);
elm_image_file_set(sphere2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-red-ball");
evas_object_move(sphere2, WIDTH - 120, FLOOR_Y - 70);
evas_object_resize(sphere2, 70, 70);
evas_object_show(sphere2);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere2);
sphere_body2 = ephysics_body_sphere_add(test_data->world);
ephysics_body_evas_object_set(sphere_body2, sphere2, EINA_TRUE);
update_object_cb, sh2);
ephysics_body_friction_set(sphere_body2, 0.4);
ephysics_body_sleeping_threshold_set(sphere_body2, 10, 360);
ephysics_body_linear_velocity_set(sphere_body2, -100, 0, 0);
ephysics_body_damping_set(sphere_body2, 0.5, 0.5);
test_data->bodies = eina_list_append(test_data->bodies, sphere_body2);
ephysics_body_sleeping_threshold_get(sphere_body1, &linear, &angular);
INF("Body 1: linear threshold: %.2f, angular: %.2f", linear, angular);
ephysics_body_sleeping_threshold_get(sphere_body2, &linear, &angular);
INF("Body 2: linear threshold: %.2f, angular: %.2f", linear, angular);
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
DBG("Restart pressed");
test_clean(test_data);
_world_populate(test_data);
}
void
test_sleeping(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Sleeping Threshold", EINA_TRUE);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
elm_layout_signal_callback_add(test_data->layout, "restart",
"test-theme", _restart, test_data);
world = ephysics_world_new();
WIDTH - 100, FLOOR_Y - 40, DEPTH);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
boundary = ephysics_body_right_boundary_add(test_data->world);
ephysics_body_top_boundary_add(test_data->world);
_world_populate(test_data);
}
EAPI void ephysics_body_damping_set(EPhysics_Body *body, double linear_damping, double angular_damping)
Set the angular and linear damping values.
EAPI void ephysics_body_linear_velocity_set(EPhysics_Body *body, double x, double y, double z)
Set body's linear velocity on x, y and z axes.
EAPI void ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
Set an evas object to a physics body.
EAPI EPhysics_Body * ephysics_body_bottom_boundary_add(EPhysics_World *world)
Create a physic bottom boundary.
EAPI EPhysics_Body * ephysics_body_top_boundary_add(EPhysics_World *world)
Create a physic top boundary.
EAPI EPhysics_Body * ephysics_body_left_boundary_add(EPhysics_World *world)
Create a physic left boundary.
EAPI void ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
Set body's coefficient of restitution.
EAPI void ephysics_body_friction_set(EPhysics_Body *body, double friction)
Set body's friction.
EAPI EPhysics_Body * ephysics_body_sphere_add(EPhysics_World *world)
Create a new sphere physics body.
EAPI EPhysics_Body * ephysics_body_right_boundary_add(EPhysics_World *world)
Create a physic right boundary.
EAPI void ephysics_body_sleeping_threshold_set(EPhysics_Body *body, double linear_threshold, double angular_threshold)
Set the linear and angular sleeping threshold.
EAPI void ephysics_body_sleeping_threshold_get(const EPhysics_Body *body, double *linear_threshold, double *angular_threshold)
Get the linear sleeping threshold.
EAPI void ephysics_body_event_callback_add(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func, const void *data)
Register a callback to a type of physics body event.
@ EPHYSICS_CALLBACK_BODY_UPDATE
Body being updated.
Definition: EPhysics.h:2263
EAPI void ephysics_world_max_sleeping_time_set(EPhysics_World *world, double sleeping_time)
Set the max sleeping time value.
EAPI EPhysics_World * ephysics_world_new(void)
Create a new physics world.
EAPI void ephysics_world_render_geometry_set(EPhysics_World *world, Evas_Coord x, Evas_Coord y, Evas_Coord z, Evas_Coord w, Evas_Coord h, Evas_Coord d)
Set dimensions of rendered area to be take on account by default updates.
EAPI int ephysics_init(void)
Initialize EPhysics.
#define INF(...)
Macro for logging Eina info messages.
Definition: eina_file_common.h:173
#define DBG(...)
Macro for logging Eina debug messages.
Definition: eina_file_common.h:179
EINA_API Eina_List * eina_list_append(Eina_List *list, const void *data)
Appends the given data to the given linked list.
Definition: eina_list.c:584
void elm_object_signal_emit(Evas_Object *obj, const char *emission, const char *source)
Send a signal to the widget edje object.
Definition: elm_main.c:1854
Evas_Object * elm_image_add(Evas_Object *parent)
Add a new image to the parent.
Definition: efl_ui_image.c:2735
Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group)
Set the file that will be used as the image's source.
Definition: efl_ui_image.c:2435
void elm_layout_signal_callback_add(Eo *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data)
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object.
Definition: efl_ui_layout.c:3316
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236