test_forces.c
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_update_object_cb(void *data __UNUSED__, EPhysics_Body *body, void *event_info __UNUSED__)
{
double x, y, z, torque, vx, vy, vz, va;
ephysics_body_forces_get(body, &x, &y, &z);
ephysics_body_torques_get(body, NULL, NULL, &torque);
DBG("Body %p, fx: %lf, fy: %lf, fz: %lf, torque: %lf", body, x, y, z,
torque);
ephysics_body_linear_velocity_get(body, &vx, &vy, &vz);
ephysics_body_angular_velocity_get(body, NULL, NULL, &va);
DBG("Body %p, vx: %lf, vy: %lf, vz: %lf, va: %lf", body, vx, vy, vz, va);
}
static void
_world_populate(Test_Data *test_data)
{
EPhysics_Body *box_body1, *box_body2;
Evas_Object *box1, *box2;
box1 = elm_image_add(test_data->win);
box1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube");
evas_object_move(box1, 80, FLOOR_Y - 200);
evas_object_resize(box1, 70, 70);
test_data->evas_objs = eina_list_append(test_data->evas_objs, box1);
box_body1 = ephysics_body_box_add(test_data->world);
_update_object_cb, NULL);
ephysics_body_force_apply(box_body1, 60, 0, 0, 0, 10, 0);
test_data->bodies = eina_list_append(test_data->bodies, box_body1);
box2 = elm_image_add(test_data->win);
box2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
evas_object_move(box2, 80, FLOOR_Y - 100);
evas_object_resize(box2, 70, 70);
test_data->evas_objs = eina_list_append(test_data->evas_objs, box2);
box_body2 = ephysics_body_box_add(test_data->world);
_update_object_cb, NULL);
ephysics_body_central_force_apply(box_body2, 60, 0, 0);
test_data->bodies = eina_list_append(test_data->bodies, box_body2);
test_data->data = box_body2;
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
DBG("Restart pressed");
test_clean(test_data);
_world_populate(test_data);
}
void
test_forces(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Forces", EINA_TRUE);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
world = ephysics_world_new();
WIDTH - 100, FLOOR_Y - 40, DEPTH);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
boundary = ephysics_body_top_boundary_add(test_data->world);
boundary = ephysics_body_left_boundary_add(test_data->world);
boundary = ephysics_body_right_boundary_add(test_data->world);
_world_populate(test_data);
ephysics_world_gravity_set(world, 0, 0, 0);
}
EAPI void ephysics_body_central_force_apply(EPhysics_Body *body, double x, double y, double z)
Apply a force on the center of a body.
EAPI void ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
Set an evas object to a physics body.
EAPI EPhysics_Body * ephysics_body_bottom_boundary_add(EPhysics_World *world)
Create a physic bottom boundary.
EAPI void ephysics_body_linear_velocity_get(const EPhysics_Body *body, double *x, double *y, double *z)
Get body's linear velocity on x, y and z axes.
EAPI void ephysics_body_angular_velocity_get(const EPhysics_Body *body, double *x, double *y, double *z)
Get body's angular velocity on x, y and z axes.
EAPI EPhysics_Body * ephysics_body_top_boundary_add(EPhysics_World *world)
Create a physic top boundary.
EAPI void ephysics_body_force_apply(EPhysics_Body *body, double x, double y, double z, Evas_Coord pos_x, Evas_Coord pos_y, Evas_Coord pos_z)
Apply a force over a body.
EAPI EPhysics_Body * ephysics_body_box_add(EPhysics_World *world)
Create a new box physics body.
EAPI EPhysics_Body * ephysics_body_left_boundary_add(EPhysics_World *world)
Create a physic left boundary.
EAPI void ephysics_body_evas_object_update(EPhysics_Body *body)
Update the evas object associated to the body.
EAPI void ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
Set body's coefficient of restitution.
EAPI void ephysics_body_torques_get(const EPhysics_Body *body, double *x, double *y, double *z)
Get physics body torques.
EAPI void ephysics_body_friction_set(EPhysics_Body *body, double friction)
Set body's friction.
EAPI EPhysics_Body * ephysics_body_right_boundary_add(EPhysics_World *world)
Create a physic right boundary.
EAPI void ephysics_body_forces_get(const EPhysics_Body *body, double *x, double *y, double *z)
Get physics body forces.
EAPI void ephysics_body_event_callback_add(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func, const void *data)
Register a callback to a type of physics body event.
struct _EPhysics_Body EPhysics_Body
Body handle, represents an object on EPhysics world.
Definition: EPhysics.h:655
@ EPHYSICS_CALLBACK_BODY_UPDATE
Body being updated.
Definition: EPhysics.h:2263
EAPI EPhysics_World * ephysics_world_new(void)
Create a new physics world.
struct _EPhysics_World EPhysics_World
World handle, most basic type of EPhysics.
Definition: EPhysics.h:901
EAPI void ephysics_world_gravity_set(EPhysics_World *world, double gx, double gy, double gz)
Set world gravity in the 3 axes (x, y, z).
EAPI void ephysics_world_render_geometry_set(EPhysics_World *world, Evas_Coord x, Evas_Coord y, Evas_Coord z, Evas_Coord w, Evas_Coord h, Evas_Coord d)
Set dimensions of rendered area to be take on account by default updates.
EAPI int ephysics_init(void)
Initialize EPhysics.
#define DBG(...)
Macro for logging Eina debug messages.
Definition: eina_file_common.h:179
EINA_API Eina_List * eina_list_append(Eina_List *list, const void *data)
Appends the given data to the given linked list.
Definition: eina_list.c:584
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
void elm_object_signal_emit(Evas_Object *obj, const char *emission, const char *source)
Send a signal to the widget edje object.
Definition: elm_main.c:1854
Evas_Object * elm_image_add(Evas_Object *parent)
Add a new image to the parent.
Definition: efl_ui_image.c:2735
Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group)
Set the file that will be used as the image's source.
Definition: efl_ui_image.c:2435
void elm_layout_signal_callback_add(Eo *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data)
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object.
Definition: efl_ui_layout.c:3316
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236