#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
typedef struct _Collision_Data Collision_Data;
struct _Collision_Data {
Test_Data base;
};
static void
_collision_cb(
void *data,
EPhysics_Body *body __UNUSED__,
void *event_info)
{
Collision_Data *collision_data = data;
int x, y, z;
if (contact_body != collision_data->sphere2) return;
"ephysics_test");
INF(
"Collision Detected at (%i, %i, %i)", x, y, z);
}
static void
_world_populate(Collision_Data *collision_data)
{
sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
collision_data->base.evas_objs, sh1);
sphere1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-blue-ball");
collision_data->base.evas_objs, sphere1);
update_object_cb, sh1);
collision_data->base.bodies, sphere_body1);
collision_data->sphere = sphere_body1;
sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
collision_data->base.evas_objs, sh2);
sphere2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-red-ball");
collision_data->base.evas_objs, sphere2);
update_object_cb, sh2);
collision_data->sphere2 = sphere_body2;
collision_data->base.bodies, sphere_body2);
impact, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "impact");
collision_data->base.evas_objs, impact);
collision_data->impact = impact;
}
static void
_restart(
void *data,
Evas_Object *obj __UNUSED__,
const char *emission __UNUSED__,
const char *source __UNUSED__)
{
Collision_Data *collision_data = data;
_collision_cb);
test_clean((Test_Data *)collision_data);
_world_populate(collision_data);
_collision_cb, collision_data);
}
static void
_win_del(
void *data,
Evas *e __UNUSED__,
Evas_Object *obj __UNUSED__,
void *event_info __UNUSED__)
{
Collision_Data *collision_data = data;
test_clean((Test_Data *)collision_data);
free(collision_data);
}
void
test_collision(
void *data __UNUSED__,
Evas_Object *obj __UNUSED__,
void *event_info __UNUSED__)
{
Collision_Data *collision_data;
return;
collision_data = calloc(1, sizeof(Collision_Data));
if (!collision_data)
{
ERR(
"Failed to create test data");
return;
}
test_win_add((Test_Data *)collision_data,
"Collision Detection",
EINA_FALSE);
"ephysics_test");
_win_del, collision_data);
"test-theme", _restart, collision_data);
WIDTH - 100, FLOOR_Y - 40, DEPTH);
collision_data->base.world = world;
_world_populate(collision_data);
_collision_cb, collision_data);
}
@ EVAS_CALLBACK_DEL
Object Being Deleted (called before Free)
Definition: Evas_Common.h:439
EAPI void ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
Set an evas object to a physics body.
EAPI EPhysics_Body * ephysics_body_bottom_boundary_add(EPhysics_World *world)
Create a physic bottom boundary.
EAPI void * ephysics_body_event_callback_del(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func)
Unregister an ephysics body event callback.
struct _EPhysics_Body_Collision EPhysics_Body_Collision
Body collision wraps collision informations.
Definition: EPhysics.h:2247
EAPI EPhysics_Body * ephysics_body_top_boundary_add(EPhysics_World *world)
Create a physic top boundary.
EAPI EPhysics_Body * ephysics_body_left_boundary_add(EPhysics_World *world)
Create a physic left boundary.
EAPI void ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
Set body's coefficient of restitution.
EAPI void ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, double y, double z)
Apply an impulse on the center of a body.
EAPI void ephysics_body_friction_set(EPhysics_Body *body, double friction)
Set body's friction.
EAPI EPhysics_Body * ephysics_body_sphere_add(EPhysics_World *world)
Create a new sphere physics body.
EAPI EPhysics_Body * ephysics_body_right_boundary_add(EPhysics_World *world)
Create a physic right boundary.
EAPI void ephysics_body_collision_position_get(const EPhysics_Body_Collision *collision, Evas_Coord *x, Evas_Coord *y, Evas_Coord *z)
Get the position(x, y) of a body's collision.
EAPI EPhysics_Body * ephysics_body_collision_contact_body_get(const EPhysics_Body_Collision *collision)
Get the body's collision contact body.
EAPI void ephysics_body_event_callback_add(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func, const void *data)
Register a callback to a type of physics body event.
struct _EPhysics_Body EPhysics_Body
Body handle, represents an object on EPhysics world.
Definition: EPhysics.h:655
@ EPHYSICS_CALLBACK_BODY_COLLISION
Body collided with other body.
Definition: EPhysics.h:2264
@ EPHYSICS_CALLBACK_BODY_UPDATE
Body being updated.
Definition: EPhysics.h:2263
EAPI EPhysics_World * ephysics_world_new(void)
Create a new physics world.
struct _EPhysics_World EPhysics_World
World handle, most basic type of EPhysics.
Definition: EPhysics.h:901
EAPI void ephysics_world_del(EPhysics_World *world)
Deletes a physics world.
EAPI void ephysics_world_render_geometry_set(EPhysics_World *world, Evas_Coord x, Evas_Coord y, Evas_Coord z, Evas_Coord w, Evas_Coord h, Evas_Coord d)
Set dimensions of rendered area to be take on account by default updates.
EAPI int ephysics_shutdown(void)
Shutdown EPhysics.
EAPI int ephysics_init(void)
Initialize EPhysics.
#define ERR(...)
Macro for logging Eina errors.
Definition: eina_file_common.h:161
#define INF(...)
Macro for logging Eina info messages.
Definition: eina_file_common.h:173
#define DBG(...)
Macro for logging Eina debug messages.
Definition: eina_file_common.h:179
EINA_API Eina_List * eina_list_append(Eina_List *list, const void *data)
Appends the given data to the given linked list.
Definition: eina_list.c:584
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
#define EINA_FALSE
boolean value FALSE (numerical value 0)
Definition: eina_types.h:533
void elm_object_signal_emit(Evas_Object *obj, const char *emission, const char *source)
Send a signal to the widget edje object.
Definition: elm_main.c:1854
Evas_Object * elm_image_add(Evas_Object *parent)
Add a new image to the parent.
Definition: efl_ui_image.c:2735
Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group)
Set the file that will be used as the image's source.
Definition: efl_ui_image.c:2435
Evas_Object * elm_layout_add(Evas_Object *parent)
Add a new layout to the parent.
Definition: efl_ui_layout.c:3067
Eina_Bool elm_layout_file_set(Eo *obj, const char *file, const char *group)
Set the file that will be used as layout.
Definition: efl_ui_layout.c:3074
void elm_layout_signal_callback_add(Eo *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data)
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object.
Definition: efl_ui_layout.c:3316
Eo Evas
An opaque handle to an Evas canvas.
Definition: Evas_Common.h:163
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_del(Evas_Object *obj)
Marks the given Evas object for deletion (when Evas will free its memory).
Definition: evas_object_main.c:928
EVAS_API void evas_object_event_callback_add(Evas_Object *eo_obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data)
Add (register) a callback function to a given Evas object event.
Definition: evas_callbacks.c:478
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236