Data Fields
_Elm_Win_Trap Struct Reference

Data Fields

unsigned long version
 
void *(* add )(Evas_Object *o)
 object was just added. More...
 
void(* del )(void *data, Evas_Object *o)
 object will be deleted.
 
Eina_Bool(* hide )(void *data, Evas_Object *o)
 
Eina_Bool(* show )(void *data, Evas_Object *o)
 
Eina_Bool(* move )(void *data, Evas_Object *o, int x, int y)
 
Eina_Bool(* resize )(void *data, Evas_Object *o, int w, int h)
 
Eina_Bool(* center )(void *data, Evas_Object *o, Eina_Bool h, Eina_Bool v)
 
Eina_Bool(* lower )(void *data, Evas_Object *o)
 
Eina_Bool(* raise )(void *data, Evas_Object *o)
 
Eina_Bool(* activate )(void *data, Evas_Object *o)
 
Eina_Bool(* alpha_set )(void *data, Evas_Object *o, Eina_Bool alpha)
 
Eina_Bool(* aspect_set )(void *data, Evas_Object *o, double aspect)
 
Eina_Bool(* avoid_damage_set )(void *data, Evas_Object *o, Ecore_Evas_Avoid_Damage_Type on)
 
Eina_Bool(* borderless_set )(void *data, Evas_Object *o, Eina_Bool on)
 
Eina_Bool(* demand_attention_set )(void *data, Evas_Object *o, Eina_Bool on)
 
Eina_Bool(* focus_skip_set )(void *data, Evas_Object *o, Eina_Bool skip)
 
Eina_Bool(* fullscreen_set )(void *data, Evas_Object *o, Eina_Bool on)
 
Eina_Bool(* iconified_set )(void *data, Evas_Object *o, Eina_Bool on)
 
Eina_Bool(* layer_set )(void *data, Evas_Object *o, int layer)
 
Eina_Bool(* manual_render_set )(void *data, Evas_Object *o, Eina_Bool manual_render)
 
Eina_Bool(* maximized_set )(void *data, Evas_Object *o, Eina_Bool on)
 
Eina_Bool(* modal_set )(void *data, Evas_Object *o, Eina_Bool on)
 
Eina_Bool(* name_class_set )(void *data, Evas_Object *o, const char *n, const char *c)
 
Eina_Bool(* object_cursor_set )(void *data, Evas_Object *o, Evas_Object *obj, int layer, int hot_x, int hot_y)
 
Eina_Bool(* override_set )(void *data, Evas_Object *o, Eina_Bool on)
 
Eina_Bool(* rotation_set )(void *data, Evas_Object *o, int rot)
 
Eina_Bool(* rotation_with_resize_set )(void *data, Evas_Object *o, int rot)
 
Eina_Bool(* shaped_set )(void *data, Evas_Object *o, Eina_Bool shaped)
 
Eina_Bool(* size_base_set )(void *data, Evas_Object *o, int w, int h)
 
Eina_Bool(* size_step_set )(void *data, Evas_Object *o, int w, int h)
 
Eina_Bool(* size_min_set )(void *data, Evas_Object *o, int w, int h)
 
Eina_Bool(* size_max_set )(void *data, Evas_Object *o, int w, int h)
 
Eina_Bool(* sticky_set )(void *data, Evas_Object *o, Eina_Bool sticky)
 
Eina_Bool(* title_set )(void *data, Evas_Object *o, const char *t)
 
Eina_Bool(* urgent_set )(void *data, Evas_Object *o, Eina_Bool urgent)
 
Eina_Bool(* withdrawn_set )(void *data, Evas_Object *o, Eina_Bool withdrawn)
 

Field Documentation

◆ add

void *(* _Elm_Win_Trap::add) (Evas_Object *o)

object was just added.

The returned pointer will be handled to every other trap call.