Almost every evas object created will have some generic function used to manipulate it. More...
EVAS_API void | evas_object_ref (Evas_Object *obj) |
Increments object reference count to defer its deletion. More... | |
EVAS_API void | evas_object_unref (Evas_Object *obj) |
Decrements object reference count. More... | |
EVAS_API int | evas_object_ref_get (const Evas_Object *obj) |
Get the object reference count. More... | |
EVAS_API void | evas_object_del (Evas_Object *obj) |
Marks the given Evas object for deletion (when Evas will free its memory). More... | |
EVAS_API const char * | evas_object_type_get (const Evas_Object *obj) |
Retrieves the type of the given Evas object. More... | |
EVAS_API void | evas_object_name_set (Evas_Object *obj, const char *name) |
Sets the name of the given Evas object to the given name. More... | |
EVAS_API const char * | evas_object_name_get (const Evas_Object *obj) |
Retrieves the name of the given Evas object. More... | |
EVAS_API Evas_Object * | evas_object_name_child_find (const Evas_Object *obj, const char *name, int recurse) |
Retrieves the object from children of the given object with the given name. More... | |
EVAS_API void | evas_object_geometry_get (const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) |
Retrieves the position and (rectangular) size of the given Evas object. More... | |
EVAS_API void | evas_object_geometry_set (Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) |
Set the position and (rectangular) size of the given Evas object. More... | |
EVAS_API void | evas_object_show (Evas_Object *obj) |
Makes the given Evas object visible. More... | |
EVAS_API void | evas_object_hide (Evas_Object *obj) |
Makes the given Evas object invisible. More... | |
EVAS_API void | evas_object_color_set (Evas_Object *obj, int r, int g, int b, int a) |
Sets the general/main color of the given Evas object to the given one. More... | |
EVAS_API void | evas_object_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) |
Retrieves the general/main color of the given Evas object. More... | |
Almost every evas object created will have some generic function used to manipulate it.
That's because there are a number of basic actions to be done to objects that are irrespective of the object's type, things like:
All of these issues are handled through the functions grouped here. Examples of these function can be seen in Example_Evas_Object_Manipulation(which deals with the most common ones) and in Evas object stacking functions (and some event handling) (which deals with stacking functions).
EVAS_API void evas_object_ref | ( | Evas_Object * | obj | ) |
Increments object reference count to defer its deletion.
obj | The given Evas object to reference |
This increments the reference count of an object, which if greater than 0 will defer deletion by evas_object_del() until all references are released back (counter back to 0). References cannot go below 0 and unreferencing past that will result in the reference count being limited to 0. References are limited to 2^32 - 1
for an object. Referencing it more than this will result in it being limited to this value.
Example:
EVAS_API void evas_object_unref | ( | Evas_Object * | obj | ) |
Decrements object reference count.
obj | The given Evas object to unreference |
This decrements the reference count of an object. If the object has had evas_object_del() called on it while references were more than 0, it will be deleted at the time this function is called and puts the counter back to 0. See evas_object_ref() for more information.
References evas_object_del().
EVAS_API int evas_object_ref_get | ( | const Evas_Object * | obj | ) |
Get the object reference count.
obj | The given Evas object to query |
This gets the reference count for an object (normally 0 until it is referenced). Values of 1 or greater mean that someone is holding a reference to this object that needs to be unreffed before it can be deleted.
EVAS_API void evas_object_del | ( | Evas_Object * | obj | ) |
Marks the given Evas object for deletion (when Evas will free its memory).
obj | The given Evas object. |
This call will mark obj
for deletion, which will take place whenever it has no more references to it (see evas_object_ref() and evas_object_unref()).
At actual deletion time, which may or may not be just after this call, EVAS_CALLBACK_DEL and EVAS_CALLBACK_FREE callbacks will be called. If the object currently had the focus, its EVAS_CALLBACK_FOCUS_OUT callback will also be called.
References EINA_TRUE, and ERR.
Referenced by edje_edit_part_source_set(), edje_perspective_free(), elm_object_cursor_unset(), elm_quicklaunch_seed(), and evas_object_unref().
EVAS_API const char * evas_object_type_get | ( | const Evas_Object * | obj | ) |
Retrieves the type of the given Evas object.
For Evas' builtin types, the return strings will be one of "rectangle", "line", "polygon", "text", "textblock" or "image".
For Evas smart objects (see Smart Functions), the name of the smart class itself is returned on this call. For the built-in smart objects, these names are "EvasObjectSmartClipped" for the clipped smart object, "Evas_Object_Box" for the box object and "Evas_Object_Table for the table object.
EVAS_API void evas_object_name_set | ( | Evas_Object * | obj, |
const char * | name | ||
) |
Sets the name of the given Evas object to the given name.
There might be occasions where one would like to name his/her objects.
[in] | name | The given name. |
References eina_hash_list_prepend(), and eina_hash_list_remove().
Referenced by edje_perspective_global_set().
EVAS_API const char * evas_object_name_get | ( | const Evas_Object * | obj | ) |
Retrieves the name of the given Evas object.
Return: The name of the object or null
, if no name has been given to it.
EVAS_API Evas_Object * evas_object_name_child_find | ( | const Evas_Object * | obj, |
const char * | name, | ||
int | recurse | ||
) |
Retrieves the object from children of the given object with the given name.
This looks for the evas object given a name by evas_object_name_set, but it ONLY looks at the children of the object *p obj, and will only recurse into those children if recurse
is greater than 0. If the name is not unique within immediate children (or the whole child tree) then it is not defined which child object will be returned. If recurse
is set to -1 then it will recurse without limit.
[in] | name | The given name. |
[in] | recurse | Set to the number of child levels to recurse (0 == don't recurse, 1 == only look at the children of obj or their immediate children, but no further etc.). |
null
.EVAS_API void evas_object_geometry_get | ( | const Evas_Object * | obj, |
Evas_Coord * | x, | ||
Evas_Coord * | y, | ||
Evas_Coord * | w, | ||
Evas_Coord * | h | ||
) |
Retrieves the position and (rectangular) size of the given Evas object.
obj | The given Evas object. |
x | Pointer to an integer in which to store the X coordinate of the object. |
y | Pointer to an integer in which to store the Y coordinate of the object. |
w | Pointer to an integer in which to store the width of the object. |
h | Pointer to an integer in which to store the height of the object. |
The position, naturally, will be relative to the top left corner of the canvas' viewport.
NULL
pointers on the geometry components you're not interested in: they'll be ignored by the function.Example:
See the full example.
Referenced by elm_drag_start(), emotion_object_border_set(), emotion_object_keep_aspect_set(), and evas_textblock_cursor_range_simple_geometry_get().
EVAS_API void evas_object_geometry_set | ( | Evas_Object * | obj, |
Evas_Coord | x, | ||
Evas_Coord | y, | ||
Evas_Coord | w, | ||
Evas_Coord | h | ||
) |
Set the position and (rectangular) size of the given Evas object.
obj | The given Evas object. |
x | X position to move the object to, in canvas units. |
y | Y position to move the object to, in canvas units. |
w | The new width of the Evas object. |
h | The new height of the Evas object. |
The position, naturally, will be relative to the top left corner of the canvas' viewport.
If the object get moved, the object's EVAS_CALLBACK_MOVE callback will be called.
If the object get resized, the object's EVAS_CALLBACK_RESIZE callback will be called.
References EINA_RECT.
EVAS_API void evas_object_show | ( | Evas_Object * | obj | ) |
Makes the given Evas object visible.
obj | The given Evas object. |
Besides becoming visible, the object's EVAS_CALLBACK_SHOW callback will be called.
References EINA_TRUE.
Referenced by elm_drag_start(), elm_image_preload_disabled_set(), and elm_quicklaunch_seed().
EVAS_API void evas_object_hide | ( | Evas_Object * | obj | ) |
Makes the given Evas object invisible.
obj | The given Evas object. |
Hidden objects, besides not being shown at all in your canvas, won't be checked for changes on the canvas rendering process. Furthermore, they will not catch input events. Thus, they are much ligher (in processing needs) than an object that is invisible due to indirect causes, such as being clipped or out of the canvas' viewport.
Besides becoming hidden, obj
object's EVAS_CALLBACK_SHOW callback will be called.
Example:
See the full example.
References EINA_FALSE.
Referenced by edje_edit_part_del().
EVAS_API void evas_object_color_set | ( | Evas_Object * | obj, |
int | r, | ||
int | g, | ||
int | b, | ||
int | a | ||
) |
Sets the general/main color of the given Evas object to the given one.
a
.[in] | r | The red component of the given color. |
[in] | g | The green component of the given color. |
[in] | b | The blue component of the given color. |
[in] | a | The alpha component of the given color. |
Referenced by emotion_object_bg_color_set().
EVAS_API void evas_object_color_get | ( | const Evas_Object * | obj, |
int * | r, | ||
int * | g, | ||
int * | b, | ||
int * | a | ||
) |
Retrieves the general/main color of the given Evas object.
Retrieves the “main” color's RGB component (and alpha channel) values, which range from 0 to 255. For the alpha channel, which defines the object's transparency level, 0 means totally transparent, while 255 means opaque. These color values are premultiplied by the alpha value.
Usually you’ll use this attribute for text and rectangle objects, where the “main” color is their unique one. If set for objects which themselves have colors, like the images one, those colors get modulated by this one.
255 255 255 255
(opaque white).NULL
pointers on the components you're not interested in: they'll be ignored by the function.Example:
See the full example.
[out] | r | The red component of the given color. |
[out] | g | The green component of the given color. |
[out] | b | The blue component of the given color. |
[out] | a | The alpha component of the given color. |
Referenced by emotion_object_bg_color_get().