How to create, initialize, manipulate and connect to signals of an Emotion object. More...
Typedefs | |
typedef struct _Emotion_Webcam | Emotion_Webcam |
Webcam description. | |
Functions | |
EMOTION_API Eina_Bool | emotion_init (void) |
Initialise Emotion library. More... | |
EMOTION_API Eina_Bool | emotion_shutdown (void) |
Shutdown Emotion library. More... | |
EMOTION_API Eina_Bool | emotion_object_video_handled_get (const Evas_Object *obj) |
EMOTION_API Eina_Bool | emotion_object_audio_handled_get (const Evas_Object *obj) |
EMOTION_API void | emotion_object_event_simple_send (Evas_Object *obj, Emotion_Event ev) |
Send an Emotion Event to an Evas object. More... | |
EMOTION_API int | emotion_object_audio_channel_count (const Evas_Object *obj) |
EMOTION_API const char * | emotion_object_audio_channel_name_get (const Evas_Object *obj, int channel) |
EMOTION_API void | emotion_object_audio_channel_set (Evas_Object *obj, int channel) |
EMOTION_API int | emotion_object_audio_channel_get (const Evas_Object *obj) |
EMOTION_API void | emotion_object_spu_mute_set (Evas_Object *obj, Eina_Bool mute) |
EMOTION_API Eina_Bool | emotion_object_spu_mute_get (const Evas_Object *obj) |
EMOTION_API int | emotion_object_spu_channel_count (const Evas_Object *obj) |
EMOTION_API const char * | emotion_object_spu_channel_name_get (const Evas_Object *obj, int channel) |
EMOTION_API void | emotion_object_spu_channel_set (Evas_Object *obj, int channel) |
EMOTION_API int | emotion_object_spu_channel_get (const Evas_Object *obj) |
EMOTION_API int | emotion_object_chapter_count (const Evas_Object *obj) |
EMOTION_API void | emotion_object_chapter_set (Evas_Object *obj, int chapter) |
EMOTION_API int | emotion_object_chapter_get (const Evas_Object *obj) |
EMOTION_API const char * | emotion_object_chapter_name_get (const Evas_Object *obj, int chapter) |
EMOTION_API void | emotion_object_eject (Evas_Object *obj) |
EMOTION_API const char * | emotion_object_ref_file_get (const Evas_Object *obj) |
EMOTION_API int | emotion_object_ref_num_get (const Evas_Object *obj) |
EMOTION_API int | emotion_object_spu_button_count_get (const Evas_Object *obj) |
EMOTION_API int | emotion_object_spu_button_get (const Evas_Object *obj) |
EMOTION_API Eina_Bool | emotion_object_extension_may_play_fast_get (const char *file) |
Do we have a chance to play that file. More... | |
EMOTION_API Eina_Bool | emotion_object_extension_may_play_get (const char *file) |
Do we have a chance to play that file. More... | |
EMOTION_API Evas_Object * | emotion_object_image_get (const Evas_Object *obj) |
Get the actual image object that contains the pixels of the video stream. More... | |
EMOTION_API Evas_Object * | emotion_file_meta_artwork_get (const Evas_Object *obj, const char *path, Emotion_Artwork_Info type) |
Get the album artwork from file meta data tags. More... | |
Variables | |
EMOTION_API int | EMOTION_WEBCAM_UPDATE |
Ecore_Event triggered when a new webcam is plugged or unplugged. | |
EMOTION_API int | EMOTION_WEBCAM_ADD |
Ecore_Event triggered when a new webcam is plugged in. More... | |
EMOTION_API int | EMOTION_WEBCAM_DEL |
Ecore_Event triggered when a webcam is unplugged. More... | |
How to create, initialize, manipulate and connect to signals of an Emotion object.
Emotion provides an Evas smart object that allows to play, control and display a video or audio file. The API is synchronous but not everything happens immediately. There are also some signals to report changed states.
Basically, once the object is created and initialized, a file will be set to it, and then it can be resized, moved, and controlled by other Evas object functions.
However, the decoding of the music and video occurs not in the Ecore main loop, but usually in another thread (this depends on the module being used). The synchronization between this other thread and the main loop not visible to the end user of the library. The user can just register callbacks to the available signals to receive information about the changed states, and can call other functions from the API to request more changes on the current loaded file.
There will be a delay between an API being called and it being really executed, since this request will be done in the main thread, and it needs to be sent to the decoding thread. For this reason, always call functions like emotion_object_size_get() or emotion_object_length_get() after some signal being sent, like "playback_started" or "open_done". This example demonstrates this behavior.
The Evas_Object returned by emotion_object_add() has a number of signals that can be listened to using evas' smart callbacks mechanism. All signals have NULL as event info. The following is a list of interesting signals:
The following examples exemplify the emotion usage. There's also the emotion_test binary that is distributed with this library and cover the entire API, but since it is too long and repetitive to be explained, its code is just displayed as another example.
EMOTION_API Eina_Bool emotion_init | ( | void | ) |
Initialise Emotion library.
Initialise needed libraries like eina ecore eet Initialise needed modules like webcam
EMOTION_API Eina_Bool emotion_shutdown | ( | void | ) |
Shutdown Emotion library.
Proper shutdown of all loaded modules and initialised libraries.
References ecore_main_loop_iterate(), ecore_shutdown(), ecore_time_get(), eet_close(), eet_shutdown(), EINA_FALSE, eina_lock_free(), eina_lock_release(), eina_lock_take(), eina_log_domain_unregister(), eina_prefix_free(), eina_shutdown(), EINA_TRUE, and ERR.
EMOTION_API void emotion_object_event_simple_send | ( | Evas_Object * | obj, |
Emotion_Event | ev | ||
) |
Send an Emotion Event to an Evas object.
obj | The object target of the event. |
ev | The emotion event. |
EMOTION_API Eina_Bool emotion_object_extension_may_play_fast_get | ( | const char * | file | ) |
Do we have a chance to play that file.
file | A stringshared filename that we want to know if Emotion can play. |
This just actually look at the extension of the file, it doesn't check the mime-type nor if the file is actually sane. So this is just an hint for your application.
References EINA_FALSE, and EINA_SAFETY_ON_NULL_RETURN_VAL.
Referenced by emotion_object_extension_may_play_get().
EMOTION_API Eina_Bool emotion_object_extension_may_play_get | ( | const char * | file | ) |
Do we have a chance to play that file.
file | A filename that we want to know if Emotion can play. |
This just actually look at the extension of the file, it doesn't check the mime-type nor if the file is actually sane. So this is just an hint for your application.
References EINA_FALSE, EINA_SAFETY_ON_NULL_RETURN_VAL, eina_stringshare_add(), eina_stringshare_del(), and emotion_object_extension_may_play_fast_get().
EMOTION_API Evas_Object * emotion_object_image_get | ( | const Evas_Object * | obj | ) |
Get the actual image object that contains the pixels of the video stream.
obj | The object which the query is being ran on. |
This function is useful when you want to get a direct access to the pixels.
EMOTION_API Evas_Object * emotion_file_meta_artwork_get | ( | const Evas_Object * | obj, |
const char * | path, | ||
Emotion_Artwork_Info | type | ||
) |
Get the album artwork from file meta data tags.
obj | The evas object we are working with. |
path | The local path for the file. |
type | The metadata location type (GST_IMAGE_PREVIEW_IMAGE or GST_PREVIEW). |
References EVAS_LOAD_ERROR_NONE, evas_object_evas_get(), evas_object_image_add(), and evas_object_image_load_error_get().
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extern |
Ecore_Event triggered when a new webcam is plugged in.
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extern |
Ecore_Event triggered when a webcam is unplugged.