Typedefs | |
typedef struct _Elua_State | Elua_State |
Opaque Elua state. | |
Functions | |
EAPI int | elua_init (void) |
Initialize the Elua library. More... | |
EAPI int | elua_shutdown (void) |
Shutdown the Elua library. More... | |
EAPI Elua_State * | elua_state_new (const char *progname) |
Create a new Elua state. More... | |
EAPI Elua_State * | elua_state_from_lua_state_get (lua_State *L) |
Retrieve an Elua state from a Lua state. More... | |
EAPI void | elua_state_free (Elua_State *es) |
Destroy an Elua state. More... | |
EAPI void | elua_state_dirs_set (Elua_State *es, const char *core, const char *mods, const char *apps) |
Set the Elua directory paths. More... | |
EAPI void | elua_state_dirs_fill (Elua_State *es, Eina_Bool ignore_env) |
Fill the currently unset Elua dirs. More... | |
EAPI Eina_Stringshare * | elua_state_core_dir_get (const Elua_State *es) |
Retrieve the Elua core dir. More... | |
EAPI Eina_Stringshare * | elua_state_mod_dir_get (const Elua_State *es) |
Retrieve the Elua module dir. More... | |
EAPI Eina_Stringshare * | elua_state_apps_dir_get (const Elua_State *es) |
Retrieve the Elua apps dir. More... | |
EAPI Eina_Stringshare * | elua_state_prog_name_get (const Elua_State *es) |
Retrieve the prog name set on state creation. More... | |
EAPI void | elua_state_include_path_add (Elua_State *es, const char *path) |
Add another path to look up modules in to the state. More... | |
EAPI Eina_Bool | elua_state_require_ref_push (Elua_State *es) |
Push the Elua "require" function onto the Lua stack. More... | |
EAPI Eina_Bool | elua_state_appload_ref_push (Elua_State *es) |
Push the Elua app loader function onto the Lua stack. More... | |
EAPI lua_State * | elua_state_lua_state_get (const Elua_State *es) |
Retrieve the Lua state from an Elua state. More... | |
EAPI Eina_Bool | elua_state_setup (Elua_State *es) |
Set up the Elua state. More... | |
EAPI int | elua_io_loadfile (const Elua_State *es, const char *fname) |
Loads a file using Elua's own mmap-based IO. More... | |
EAPI Eina_Bool | elua_util_require (Elua_State *es, const char *libname) |
Requires a module. More... | |
EAPI Eina_Bool | elua_util_file_run (Elua_State *es, const char *fname) |
Runs a file. More... | |
EAPI Eina_Bool | elua_util_string_run (Elua_State *es, const char *chunk, const char *chname) |
Runs a string. More... | |
EAPI int | elua_util_app_load (Elua_State *es, const char *appname) |
Loads an application. More... | |
EAPI Eina_Bool | elua_util_script_run (Elua_State *es, int argc, char **argv, int n, int *quit) |
Runs a script. More... | |
EAPI int | elua_util_error_report (const Elua_State *es, int status) |
Reports an error using Eina logging. More... | |
EAPI int elua_init | ( | void | ) |
Initialize the Elua library.
This initializes the Elua library for usage. It maintains an internal counter so that multiple calls will only increment/decrement correctly.
References ecore_file_init(), EINA_FALSE, eina_init(), eina_log_domain_register(), EINA_LOG_ERR, EINA_LOG_STATE_INIT, EINA_LOG_STATE_STOP, eina_log_timing(), eina_prefix_new(), elua_init(), ERR, and INF.
Referenced by elua_init().
EAPI int elua_shutdown | ( | void | ) |
Shutdown the Elua library.
Depending on the internal initialization counter, this either decrements or completely shuts down the Elua library. In any case, call this once for each init call.
References ecore_file_shutdown(), EINA_FALSE, eina_log_domain_unregister(), EINA_LOG_ERR, EINA_LOG_STATE_SHUTDOWN, EINA_LOG_STATE_START, eina_log_timing(), eina_prefix_free(), eina_shutdown(), and INF.
EAPI Elua_State * elua_state_new | ( | const char * | progname | ) |
Create a new Elua state.
This creates a new Elua state. An Elua state is externally opaque, but it contains a LuaJIT state as well as some additional information that is mostly initialized by other APIs.
[in] | progname | The program name that holds the Elua state. This will be used for stuff like error reporting. Typically the same as the binary name of the application (argv[0]). |
References eina_stringshare_add(), eina_stringshare_del(), and ERR.
EAPI Elua_State * elua_state_from_lua_state_get | ( | lua_State * | L | ) |
Retrieve an Elua state from a Lua state.
This doesn't create a new Elua state. Instead it just retrieves an existing Elua state given a Lua state. If no Elua state could be found (for example when the Lua state was created independently of Elua), this function returns NULL.
[in] | L | The Lua state. |
References EINA_SAFETY_ON_NULL_RETURN_VAL.
EAPI void elua_state_free | ( | Elua_State * | es | ) |
Destroy an Elua state.
Given an Elua state, this destroys its internal Lua state as well as all other data its holding and then frees the Elua state itself.
[in] | es | The Elua state. |
References eina_list_free(), EINA_LIST_FREE, and eina_stringshare_del().
EAPI void elua_state_dirs_set | ( | Elua_State * | es, |
const char * | core, | ||
const char * | mods, | ||
const char * | apps | ||
) |
Set the Elua directory paths.
Every Elua state needs three paths - the core script path, the module path and the apps path. The core path refers to from where core scripts will be loaded (such as the module system), the module path refers to from where extra modules will be loaded and the apps path refers to from where Elua applications will be loaded (this is not a module path).
If you provide NULL for any path, it will not be set. This allows you to split the setting into multiple calls. By the time of state use all need to be set.
Also, all the paths will be sanitized before setting by calling eina_file_path_sanitize on them.
[in] | es | The Elua state. |
[in] | core | The core path. |
[in] | mods | The modules path. |
[in] | apps | The apps path. |
References eina_file_path_sanitize(), EINA_SAFETY_ON_NULL_RETURN, eina_stringshare_add(), and eina_stringshare_del().
EAPI void elua_state_dirs_fill | ( | Elua_State * | es, |
Eina_Bool | ignore_env | ||
) |
Fill the currently unset Elua dirs.
This checks if any of the three main paths are unset and tries to fill them from the environment. It first tries environment variables to fill them (ELUA_CORE_DIR, ELUA_MODULES_DIR, ELUA_APPS_DIR) unless the ignore_env param is EINA_TRUE. If it is (or if the environment vars weren't set right) it uses eina prefix of the library to determine the paths. In that case they will expand to DATADIR/core, DATADIR/modules and DATADIR/apps, where DATADIR is typically something like /usr/share/elua.
Also, all the paths will be sanitized before setting by calling eina_file_path_sanitize on them.
[in] | es | The Elua state. |
[in] | ignore_env | If set to EINA_TRUE, this ignores the env vars. |
EAPI Eina_Stringshare * elua_state_core_dir_get | ( | const Elua_State * | es | ) |
Retrieve the Elua core dir.
[in] | es | The Elua state. |
References EINA_SAFETY_ON_NULL_RETURN_VAL.
EAPI Eina_Stringshare * elua_state_mod_dir_get | ( | const Elua_State * | es | ) |
Retrieve the Elua module dir.
[in] | es | The Elua state. |
References EINA_SAFETY_ON_NULL_RETURN_VAL.
EAPI Eina_Stringshare * elua_state_apps_dir_get | ( | const Elua_State * | es | ) |
Retrieve the Elua apps dir.
[in] | es | The Elua state. |
References EINA_SAFETY_ON_NULL_RETURN_VAL.
EAPI Eina_Stringshare * elua_state_prog_name_get | ( | const Elua_State * | es | ) |
Retrieve the prog name set on state creation.
[in] | es | The Elua state. |
References EINA_SAFETY_ON_NULL_RETURN_VAL.
EAPI void elua_state_include_path_add | ( | Elua_State * | es, |
const char * | path | ||
) |
Add another path to look up modules in to the state.
The path will be sanitized using eina_file_path_sanitize.
[in] | es | The Elua state. |
References eina_file_path_sanitize(), eina_list_append(), EINA_SAFETY_ON_FALSE_RETURN, EINA_SAFETY_ON_NULL_RETURN, and eina_stringshare_add().
EAPI Eina_Bool elua_state_require_ref_push | ( | Elua_State * | es | ) |
Push the Elua "require" function onto the Lua stack.
[in] | es | The Elua state. |
References EINA_FALSE, EINA_SAFETY_ON_FALSE_RETURN_VAL, EINA_SAFETY_ON_NULL_RETURN_VAL, and EINA_TRUE.
Referenced by elua_state_setup(), and elua_util_require().
EAPI Eina_Bool elua_state_appload_ref_push | ( | Elua_State * | es | ) |
Push the Elua app loader function onto the Lua stack.
[in] | es | The Elua state. |
References EINA_FALSE, EINA_SAFETY_ON_FALSE_RETURN_VAL, EINA_SAFETY_ON_NULL_RETURN_VAL, and EINA_TRUE.
Referenced by elua_util_app_load().
EAPI lua_State * elua_state_lua_state_get | ( | const Elua_State * | es | ) |
Retrieve the Lua state from an Elua state.
This function retrieves the Lua state from a valid Elua state. As an Elua state is always initialized, this will return a valid state, unless the given Elua state is NULL, in which case it will also return NULL.
[in] | es | The Elua state. |
References EINA_SAFETY_ON_NULL_RETURN_VAL.
EAPI Eina_Bool elua_state_setup | ( | Elua_State * | es | ) |
Set up the Elua state.
This API function sets up 3 things, module system, i18n and I/O. After that it requires all modules not yet required (i.e. those queued in before the state was fully initialized).
This function sets up correct i18n for an Elua state. That means loading the gettext bindings and making Lua aware of them. This also works when i18n support is disabled at compilation time, so you can just call it unconditionally.
This also loads the Elua module system and makes Lua aware of it. It also registers the Elua C utility library module.
Finally, Elua provides its own loadfile based around mmap to replace the less efficient Lua version. This function takes care of the setup.
[in] | es | The Elua state. |
References EINA_FALSE, EINA_LIST_FREE, eina_stringshare_del(), EINA_TRUE, elua_state_require_ref_push(), and elua_util_error_report().
EAPI int elua_io_loadfile | ( | const Elua_State * | es, |
const char * | fname | ||
) |
Loads a file using Elua's own mmap-based IO.
This function behaves identically to luaL_loadfile when it comes to semantics. The loaded file remains on the Lua stack. If the input state is NULL, the return value is -1 and nothing is left on the stack. On any different error, the error object is left on the stack and this returns a value larger than zero (LUA_ERR*). On success, zero is returned.
[in] | es | The Elua state. |
[in] | fname | The file name. |
References EINA_FALSE, eina_file_close(), eina_file_map_all(), eina_file_map_free(), EINA_FILE_RANDOM, eina_file_size_get(), and EINA_TRUE.
Referenced by elua_util_file_run(), and elua_util_script_run().
EAPI Eina_Bool elua_util_require | ( | Elua_State * | es, |
const char * | libname | ||
) |
Requires a module.
Requires a Lua module. Leaves the Lua stack clean.
[in] | es | The Elua state. |
[in] | libname | The library name. |
References EINA_FALSE, eina_list_append(), EINA_SAFETY_ON_NULL_RETURN_VAL, eina_stringshare_add(), elua_state_require_ref_push(), and elua_util_error_report().
EAPI Eina_Bool elua_util_file_run | ( | Elua_State * | es, |
const char * | fname | ||
) |
Runs a file.
Runs a file. Uses the Elua mmapped file IO to load the file.
[in] | es | The Elua state. |
[in] | fname | The file name. |
References EINA_FALSE, EINA_SAFETY_ON_NULL_RETURN_VAL, elua_io_loadfile(), and elua_util_error_report().
EAPI Eina_Bool elua_util_string_run | ( | Elua_State * | es, |
const char * | chunk, | ||
const char * | chname | ||
) |
Runs a string.
Runs a string.
[in] | es | The Elua state. |
[in] | chunk | The string to run. |
[in] | chname | The chunk name to use for traceback/debug. |
References EINA_FALSE, EINA_SAFETY_ON_NULL_RETURN_VAL, and elua_util_error_report().
EAPI int elua_util_app_load | ( | Elua_State * | es, |
const char * | appname | ||
) |
Loads an application.
This loads an app, respecting the app path set on state initialization. Actually runs the app. If the input state is NULL, the return value is -1 nd nothing is left on the stack. On any different error, the error object is left on the stack and this returns 1. On success, zero is returned (and the return value from the app is left on the stack).
[in] | es | The Elua state. |
[in] | appname | The application name. |
References EINA_SAFETY_ON_FALSE_RETURN_VAL, EINA_SAFETY_ON_NULL_RETURN_VAL, and elua_state_appload_ref_push().
Referenced by elua_util_script_run().
EAPI Eina_Bool elua_util_script_run | ( | Elua_State * | es, |
int | argc, | ||
char ** | argv, | ||
int | n, | ||
int * | quit | ||
) |
Runs a script.
This is a more complicated function that runs a script. It's a combination of the previously mentioned util functions. It takes argc and argv, which are typically given to the program, and an index of the first positional arg in argv (i.e. not options). The value on this index is then used as the potential name.
If this name is either a dash or empty, the script is loaded from stdin. If it's a value and a file with this name exists, the script is loaded from the file. Otherwise, the name is treated to be an application name, and is loaded from the application path.
If all succeeds, this is then run, and a quit value is written into the quit arg; if it's true (1), it means the app wants to exit immediately. If it's false (0), it means the app likely wants to execute a main loop.
[in] | es | The Elua state. |
[in] | argc | The argument count. |
[in] | argv | The arguments. |
[in] | n | The index of the first positional argt. |
[out] | quit | Whether to quit or run a main loop. |
References EINA_SAFETY_ON_FALSE_RETURN_VAL, EINA_SAFETY_ON_NULL_RETURN_VAL, elua_io_loadfile(), elua_util_app_load(), and elua_util_error_report().
EAPI int elua_util_error_report | ( | const Elua_State * | es, |
int | status | ||
) |
Reports an error using Eina logging.
If the given status is 0, this function just returns it. Otherwise, it takes the topmost item on the Lua stack, converts it to string (if it cannot be converted, a "(non-string error)" placeholder is used) and logs it out as an error, together with the program name set on Elua state init.
[in] | es | The Elua state. |
[in] | status | The status code. |
References EINA_SAFETY_ON_FALSE_RETURN_VAL.
Referenced by elua_state_setup(), elua_util_file_run(), elua_util_require(), elua_util_script_run(), and elua_util_string_run().