This saves some code in the application and makes for fewer problem spots if you forget a mutex.
#include <Elementary.h>
struct info
{
double x, y;
};
static void
{
double t = 0.0;
for (;;)
{
struct info *inf = malloc(sizeof(struct info));
if (inf)
{
inf->x = 200 + (200 * sin(t));
inf->y = 200 + (200 * cos(t));
}
usleep(1000);
t += 0.02;
}
}
static void
{
struct info *inf = msg;
free(inf);
}
static void
{
thr = NULL;
}
static void
{
thr = NULL;
}
EAPI_MAIN int
{
rect = o;
return 0;
}
@ EVAS_CALLBACK_MOUSE_DOWN
Mouse Button Down Event.
Definition: Evas_Common.h:422
struct _Ecore_Thread Ecore_Thread
A handle for threaded jobs.
Definition: Ecore_Common.h:1729
Eina_Bool ecore_thread_check(Ecore_Thread *thread)
Checks if a thread is pending cancellation.
Definition: ecore_thread.c:892
Eina_Bool ecore_thread_feedback(Ecore_Thread *thread, const void *msg_data)
Sends data from the worker thread to the main loop.
Definition: ecore_thread.c:1037
Ecore_Thread * ecore_thread_feedback_run(Ecore_Thread_Cb func_heavy, Ecore_Thread_Notify_Cb func_notify, Ecore_Thread_Cb func_end, Ecore_Thread_Cb func_cancel, const void *data, Eina_Bool try_no_queue)
Launches a thread to run a task that can talk back to the main thread.
Definition: ecore_thread.c:911
Eina_Bool ecore_thread_cancel(Ecore_Thread *thread)
Cancels a running thread.
Definition: ecore_thread.c:741
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition: eina_types.h:339
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:556
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1380
void elm_exit(void)
Ask to exit Elementary's main loop.
Definition: elm_main.c:1373
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1357
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9582
Eo Evas
An opaque handle to an Evas canvas.
Definition: Evas_Common.h:163
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_del(Evas_Object *obj)
Marks the given Evas object for deletion (when Evas will free its memory).
Definition: evas_object_main.c:928
EVAS_API void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition: evas_object_main.c:2024
EVAS_API void evas_object_event_callback_add(Evas_Object *eo_obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data)
Add (register) a callback function to a given Evas object event.
Definition: evas_callbacks.c:478
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
EVAS_API Evas * evas_object_evas_get(const Eo *eo_obj)
Get the Evas to which this object belongs to.
Definition: evas_object_main.c:2662
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
EVAS_API Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition: evas_object_rectangle.c:78
EVAS_API void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:1040