ecore_evas_buffer_example_01.c
#ifdef HAVE_CONFIG_H
#include "config.h"
#else
#define EINA_UNUSED
#endif
#include <Ecore_Evas.h>
#include <stdio.h>
#define WIDTH (320)
#define HEIGHT (240)
static Ecore_Evas *ee;
/* support function to save scene as PPM image */
static void
_scene_save(Evas *canvas,
const char *dest)
{
const unsigned int *pixels, *pixels_end;
int width, height;
FILE *f;
evas_output_size_get(canvas, &width, &height);
f = fopen(dest, "wb+");
if (!f)
{
fprintf(stderr, "ERROR: could not open for writing '%s': %s\n",
dest, strerror(errno));
return;
}
pixels_end = pixels + (width * height);
/* PPM P6 format is dead simple to write: */
fprintf(f, "P6\n%d %d\n255\n", width, height);
for (; pixels < pixels_end; pixels++)
{
int r, g, b;
r = ((*pixels) & 0xff0000) >> 16;
g = ((*pixels) & 0x00ff00) >> 8;
b = (*pixels) & 0x0000ff;
fprintf(f, "%c%c%c", r, g, b);
}
fclose(f);
printf("Saved scene as '%s'\n", dest);
}
int
main(void)
{
Evas *canvas;
Evas_Object *bg, *r1, *r2, *r3;
ee = ecore_evas_buffer_new(WIDTH, HEIGHT);
if (!ee) goto error;
canvas = ecore_evas_get(ee);
evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
evas_object_move(bg, 0, 0); /* at origin */
evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
evas_object_color_set(r1, 255, 0, 0, 255); /* 100% opaque red */
evas_object_move(r1, 10, 10);
evas_object_resize(r1, 100, 100);
evas_object_color_set(r2, 0, 128, 0, 128); /* 50% opaque green */
evas_object_move(r2, 10, 10);
evas_object_resize(r2, 50, 50);
evas_object_color_set(r3, 0, 128, 0, 255); /* 100% opaque dark green */
evas_object_move(r3, 60, 60);
evas_object_resize(r3, 50, 50);
_scene_save(canvas, "/tmp/evas-buffer-simple-render.ppm");
return 0;
error:
fprintf(stderr, "error: Requires at least one Evas engine built"
" and linked to ecore-evas for this example to run"
" properly.\n");
return -1;
}
Evas wrapper functions.
EAPI int ecore_evas_init(void)
Inits the Ecore_Evas system.
Definition: ecore_evas.c:602
EAPI Evas * ecore_evas_get(const Ecore_Evas *ee)
Gets an Ecore_Evas's Evas.
Definition: ecore_evas.c:1300
EAPI void ecore_evas_manual_render(Ecore_Evas *ee)
Forces immediate rendering on a given Ecore_Evas window.
Definition: ecore_evas.c:2645
EAPI Ecore_Evas * ecore_evas_buffer_new(int w, int h)
Creates a new Ecore_Evas canvas bound to the Evas buffer engine.
Definition: ecore_evas_buffer.c:895
EAPI int ecore_evas_shutdown(void)
Shuts down the Ecore_Evas system.
Definition: ecore_evas.c:666
EAPI void ecore_evas_free(Ecore_Evas *ee)
Frees an Ecore_Evas.
Definition: ecore_evas.c:1083
EAPI const void * ecore_evas_buffer_pixels_get(Ecore_Evas *ee)
Grabs a pointer to the actual pixels array of a given Ecore_Evas buffer canvas/window.
Definition: ecore_evas_buffer.c:917
Eo Evas
An opaque handle to an Evas canvas.
Definition: Evas_Common.h:163
EVAS_API void evas_output_size_get(const Evas *eo_e, int *w, int *h)
Retrieve the output size of the render engine of the given evas.
Definition: evas_main.c:1402
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition: evas_object_main.c:2024
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
EVAS_API Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition: evas_object_rectangle.c:78