This example will illustrates the usage of some basic Ecore_Evas functions. This example will list the available evas engines, check which one we used to create our window and set some data on our Ecore_Evas. It also allows you to hide/show all windows in this process(we only have one, but if there were
more they would be hidden), to hide the windows type 'h' and hit return, to show them, type 's' and hit return.
The very first thing we'll do is initialize ecore_evas:
EAPI int ecore_evas_init(void)
Inits the Ecore_Evas system.
Definition: ecore_evas.c:602
return 1;
Once inited we query which engines are available:
printf("Available engines:\n");
printf("%s\n", data);
EAPI Eina_List * ecore_evas_engines_get(void)
Returns a list of supported engine names.
Definition: ecore_evas.c:1006
EAPI void ecore_evas_engines_free(Eina_List *engines)
Free list returned by ecore_evas_engines_get()
Definition: ecore_evas.c:1012
#define EINA_LIST_FOREACH(list, l, _data)
Definition for the macro to iterate over a list.
Definition: eina_list.h:1415
We then create an Ecore_Evas(window) with the first available engine, on position 0,0 with size 200,200 and no especial flags, set it's title and show it:
EAPI void ecore_evas_title_set(Ecore_Evas *ee, const char *t)
Sets the title of an Ecore_Evas' window.
Definition: ecore_evas.c:1527
EAPI void ecore_evas_show(Ecore_Evas *ee)
Shows an Ecore_Evas' window.
Definition: ecore_evas.c:1480
EAPI Ecore_Evas * ecore_evas_new(const char *engine_name, int x, int y, int w, int h, const char *extra_options)
Creates a new Ecore_Evas based on engine name and common parameters.
Definition: ecore_evas.c:1039
We now add some important data to our Ecore_Evas:
data = malloc(sizeof(char) * 6);
sprintf(data, "%s", "hello");
EAPI void ecore_evas_data_set(Ecore_Evas *ee, const char *key, const void *data)
Stores user data in an Ecore_Evas structure.
Definition: ecore_evas.c:1103
And since our data is dynamically allocated we'll need to free it when the Ecore_Evas dies:
EAPI void ecore_evas_callback_delete_request_set(Ecore_Evas *ee, Ecore_Evas_Event_Cb func)
Sets a callback for Ecore_Evas delete request events.
Definition: ecore_evas.c:1176
static void
_on_delete(Ecore_Evas *ee)
{
}
EAPI void * ecore_evas_data_get(const Ecore_Evas *ee, const char *key)
Retrieves user data associated with an Ecore_Evas.
Definition: ecore_evas.c:1092
void ecore_main_loop_quit(void)
Quits the main loop once all the events currently on the queue have been processed.
Definition: ecore_main.c:1321
We now print which Evas engine is being used for our example:
EAPI const char * ecore_evas_engine_name_get(const Ecore_Evas *ee)
Gets the engine name used by this Ecore_Evas(window).
Definition: ecore_evas.c:1066
We are going to add a background to our window but before we can do that we'll need to get the canvas(Evas) on which to draw it:
EAPI Evas * ecore_evas_get(const Ecore_Evas *ee)
Gets an Ecore_Evas's Evas.
Definition: ecore_evas.c:1300
We then do a sanity check, verifying if the Ecore_Evas of the Evas is the Ecore_Evas from which we got the Evas:
printf("Everything is sane!\n");
EAPI Ecore_Evas * ecore_evas_ecore_evas_get(const Evas *e)
Returns the Ecore_Evas for this Evas.
Definition: ecore_evas.c:1074
Now we can actually add the background:
EAPI Eina_Bool ecore_evas_object_associate(Ecore_Evas *ee, Evas_Object *obj, Ecore_Evas_Object_Associate_Flags flags)
Associates the given object to this ecore evas.
Definition: ecore_evas_util.c:223
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition: evas_object_main.c:2024
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
EVAS_API Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition: evas_object_rectangle.c:78
To hide and show the windows of this process when the user presses 'h' and 's' respectively we need to know when the user types something, so we register a callback for when we can read something from stdin:
Ecore_Fd_Handler * ecore_main_fd_handler_add(int fd, Ecore_Fd_Handler_Flags flags, Ecore_Fd_Cb func, const void *data, Ecore_Fd_Cb buf_func, const void *buf_data)
Adds a callback for activity on the given file descriptor.
Definition: ecore_main.c:1449
@ ECORE_FD_READ
Fd Read mask.
Definition: Ecore_Common.h:1388
The callback that actually does the hiding and showing is pretty simple, it does a scanf
(which we know won't block since there is something to read on stdin
) and if the character is an 'h' we iterate over all windows calling ecore_evas_hide
on them, if the character is an 's' we call ecore_evas_show
instead:
{
Ecore_Evas *ee;
char c;
int ret = scanf("%c", &c);
if (c == 'h')
else if (c == 's')
}
EAPI void ecore_evas_hide(Ecore_Evas *ee)
Hides an Ecore_Evas' window.
Definition: ecore_evas.c:1488
EAPI Eina_List * ecore_evas_ecore_evas_list_get(void)
Gets a list of all the ecore_evases.
Definition: ecore_evas.c:3827
struct _Ecore_Fd_Handler Ecore_Fd_Handler
A handle for Fd handlers.
Definition: Ecore_Common.h:1380
#define ECORE_CALLBACK_RENEW
Return value to keep a callback.
Definition: Ecore_Common.h:153
unsigned char Eina_Bool
Type to mimic a boolean.
Definition: eina_types.h:527
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition: eina_types.h:339
Type for a generic double linked list.
Definition: eina_list.h:318
Once all is done we run our main loop, and when that is done(application is
exiting) we free our Ecore_Evas and shutdown the ecore_evas subsystem:
EAPI int ecore_evas_shutdown(void)
Shuts down the Ecore_Evas system.
Definition: ecore_evas.c:666
EAPI void ecore_evas_free(Ecore_Evas *ee)
Frees an Ecore_Evas.
Definition: ecore_evas.c:1083
void ecore_main_loop_begin(void)
Runs the application main loop.
Definition: ecore_main.c:1311
Here you have the full-source of the code:
#include <Ecore.h>
#include <unistd.h>
{
Ecore_Evas *ee;
char c;
int ret = scanf("%c", &c);
if (c == 'h')
else if (c == 's')
}
static void
_on_delete(Ecore_Evas *ee)
{
}
int
main(void)
{
Ecore_Evas *ee;
char *data;
return 1;
printf("Available engines:\n");
printf("%s\n", data);
data = malloc(sizeof(char) * 6);
sprintf(data, "%s", "hello");
printf("Everything is sane!\n");
return 0;
}
Eo Evas
An opaque handle to an Evas canvas.
Definition: Evas_Common.h:163
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185