For this example we are going to assume knowledge of evas smart callbacks and some basic evas object functions. Elementary is not meant to be used without evas, if you're not yet familiar with evas it probably is worth checking that out.
And now to the example, when using Elementary we start by including Elementary.h:
Next we define some callbacks, they all share the same signature because they are all to be used with evas_object_smart_callback_add(). The first one just prints the selected label(in two different ways):
{
printf("Selection: %s\n", (char *)event_info);
printf("Label selected: %s\n", elm_actionslider_selected_label_get(obj));
}
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition: eina_types.h:339
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
This next callback is a little more interesting, it makes the selected label magnetic(except if it's the center label):
static void
{
if (!strcmp((char *)event_info, "left"))
else if (!strcmp((char *)event_info, "right"))
}
@ ELM_ACTIONSLIDER_LEFT
Left position.
Definition: elm_actionslider_eo.h:21
@ ELM_ACTIONSLIDER_RIGHT
Right position.
Definition: elm_actionslider_eo.h:23
This callback enables or disables the magnetic property of the center label:
static void
{
if (!strcmp((char *)event_info, "left"))
else if (!strcmp((char *)event_info, "right"))
}
@ ELM_ACTIONSLIDER_NONE
No position is set.
Definition: elm_actionslider_eo.h:20
@ ELM_ACTIONSLIDER_CENTER
Center position.
Definition: elm_actionslider_eo.h:22
And finally a callback to stop the main loop when the window is closed:
EAPI_MAIN int
{
_position_change_magnetic_cb, NULL);
elm_object_text_set(as, "Go");
_position_change_magnetic_cb, NULL);
elm_object_text_set(as, "Go");
_magnet_enable_disable_cb, NULL);
return 0;
}
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition: Evas_Common.h:297
#define EVAS_HINT_FILL
Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_...
Definition: Evas_Common.h:298
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
Evas_Object * elm_actionslider_add(Evas_Object *parent)
Add a new actionslider to the parent.
Definition: elm_actionslider.c:518
@ ELM_ACTIONSLIDER_ALL
All positions for left/center/right.
Definition: elm_actionslider_eo.h:24
Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition: elm_box.c:363
void elm_box_pack_end(Elm_Box *obj, Efl_Canvas_Object *subobj)
Add an object at the end of the pack list.
Definition: elm_box_eo.legacy.c:57
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1380
void elm_object_part_text_set(Evas_Object *obj, const char *part, const char *label)
Set a text of an object.
Definition: elm_main.c:1485
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1357
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227
Eina_Bool elm_object_style_set(Evas_Object *obj, const char *style)
Set the style to used by a given widget.
Definition: elm_main.c:1583
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9582
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition: efl_ui_win.c:8997
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6194
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition: evas_object_main.c:2638
EVAS_API void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's alignment.
Definition: evas_object_main.c:2650
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
EVAS_API void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:1040
To be able to create our actionsliders we need to do some setup, but this isn't really relevant here, so if you want to know about that go here.
With all that boring stuff out of the way we can proceed to creating some actionsliders.
All actionsliders are created the same way:
Next we must choose where the indicator starts, and for this one we choose the right, and set the right as magnetic:
We then set the labels for the left and right, passing NULL as an argument to any of the labels makes that position have no label.
Furthermore we mark both left and right as enabled positions, if we didn't do this all three positions would be enabled:
Having the enabled positions we now add a smart callback to change which position is magnetic, so that only the last selected position is magnetic:
And finally we set our printing callback and show the actionslider:
For our next actionslider we are going to do much as we did for the previous except we are going to have the center as the magnet(and not
change it):
And another actionslider, in this one the indicator starts on the left. It has labels only in the center and right, and both positions are magnetic. Because the left doesn't have a label and is not magnetic once the indicator leaves it can't return:
- Note
- The greyed out area is a style.
And now an actionslider with a label in the indicator, and whose magnet properties change based on what was last selected:
- Note
- The greyed out area is a style.
We are almost done, this next one is just an actionslider with all positions magnetized and having every possible label:
And for our last actionslider we have one that turns the magnetic property on and off:
The example will look like this:
See the full source code here