Elua Library. More...
Macros | |
#define | EAPI |
#define | EAPI |
Typedefs | |
typedef struct _Elua_State | Elua_State |
Opaque Elua state. | |
Functions | |
EAPI int | elua_init (void) |
Initialize the Elua library. More... | |
EAPI int | elua_shutdown (void) |
Shutdown the Elua library. More... | |
EAPI Elua_State * | elua_state_new (const char *progname) |
Create a new Elua state. More... | |
EAPI Elua_State * | elua_state_from_lua_state_get (lua_State *L) |
Retrieve an Elua state from a Lua state. More... | |
EAPI void | elua_state_free (Elua_State *es) |
Destroy an Elua state. More... | |
EAPI void | elua_state_dirs_set (Elua_State *es, const char *core, const char *mods, const char *apps) |
Set the Elua directory paths. More... | |
EAPI void | elua_state_dirs_fill (Elua_State *es, Eina_Bool ignore_env) |
Fill the currently unset Elua dirs. More... | |
EAPI Eina_Stringshare * | elua_state_core_dir_get (const Elua_State *es) |
Retrieve the Elua core dir. More... | |
EAPI Eina_Stringshare * | elua_state_mod_dir_get (const Elua_State *es) |
Retrieve the Elua module dir. More... | |
EAPI Eina_Stringshare * | elua_state_apps_dir_get (const Elua_State *es) |
Retrieve the Elua apps dir. More... | |
EAPI Eina_Stringshare * | elua_state_prog_name_get (const Elua_State *es) |
Retrieve the prog name set on state creation. More... | |
EAPI void | elua_state_include_path_add (Elua_State *es, const char *path) |
Add another path to look up modules in to the state. More... | |
EAPI Eina_Bool | elua_state_require_ref_push (Elua_State *es) |
Push the Elua "require" function onto the Lua stack. More... | |
EAPI Eina_Bool | elua_state_appload_ref_push (Elua_State *es) |
Push the Elua app loader function onto the Lua stack. More... | |
EAPI lua_State * | elua_state_lua_state_get (const Elua_State *es) |
Retrieve the Lua state from an Elua state. More... | |
EAPI Eina_Bool | elua_state_setup (Elua_State *es) |
Set up the Elua state. More... | |
EAPI int | elua_io_loadfile (const Elua_State *es, const char *fname) |
Loads a file using Elua's own mmap-based IO. More... | |
EAPI Eina_Bool | elua_util_require (Elua_State *es, const char *libname) |
Requires a module. More... | |
EAPI Eina_Bool | elua_util_file_run (Elua_State *es, const char *fname) |
Runs a file. More... | |
EAPI Eina_Bool | elua_util_string_run (Elua_State *es, const char *chunk, const char *chname) |
Runs a string. More... | |
EAPI int | elua_util_app_load (Elua_State *es, const char *appname) |
Loads an application. More... | |
EAPI Eina_Bool | elua_util_script_run (Elua_State *es, int argc, char **argv, int n, int *quit) |
Runs a script. More... | |
EAPI int | elua_util_error_report (const Elua_State *es, int status) |
Reports an error using Eina logging. More... | |
Elua Library.
#define EAPI |
The Elua library was created to ease integration of EFL Lua into other EFL libraries or applications. Using the Elua library you can easily create a Lua state that is fully set up for running EFL Lua bindings.
You can find the API documentation at Elua
#define EAPI |
The Elua library was created to ease integration of EFL Lua into other EFL libraries or applications. Using the Elua library you can easily create a Lua state that is fully set up for running EFL Lua bindings.
You can find the API documentation at Elua