vbap8 — Distributes an audio signal among 8 channels.
asig -- audio signal to be panned
kazim -- azimuth angle of the virtual source
kelev (optional) -- elevation angle of the virtual source
kspread (optional) -- spreading of the virtual source (range 0 - 100). If value is zero, conventional amplitude panning is used. When kspread is increased, the number of loudspeakers used in panning increases. If value is 100, the sound is applied to all loudspeakers.
vbap8 takes an input signal, asig, and distributes it among 8 outputs, according to the controls kazim and kelev, and the configured loudspeaker placement. If idim = 2, kelev is set to zero. The distribution is performed using Vector Base Amplitude Panning (VBAP - See reference). VBAP distributes the signal using loudspeaker data configured with vbaplsinit. The signal is applied to, at most, two loudspeakers in 2-D loudspeaker configurations, and three loudspeakers in 3-D loudspeaker configurations. If the virtual source is panned outside the region spanned by loudspeakers, the nearest loudspeakers are used in panning.
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Please note that all vbap panning opcodes require the vbap system to be initialized using vbaplsinit. |
Here is a simple example of the vbap8 opcode. It uses the file vbap8.csd.
Example 1147. Example of the vbap8 opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in ;-odac -iadc ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: -o vbap8.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 kr = 441 ksmps = 100 nchnls = 4 vbaplsinit 2, 8, 0, 45, 90, 135, 200, 245, 290, 315 instr 1 asig oscil 20000, 440, 1 a1,a2,a3,a4,a5,a6,a7,a8 vbap8 asig, p4, 0, 20 ;p4 = azimuth ;render twice with alternate outq statements ; to obtain two 4 channel .wav files: outq a1,a2,a3,a4 ; outq a5,a6,a7,a8 ; or use an 8-channel output for realtime output (set nchnls to 8): ; outo a1,a2,a3,a4,a5,a6,a7,a8 endin </CsInstruments> <CsScore> f 1 0 8192 10 1 ; Play Instrument #1 for one second. ; azimuth i 1 0 1 20 i 1 + . 40 i 1 + . 60 i 1 + . 80 i 1 + . 100 i 1 + . 120 i 1 + . 140 i 1 + . 160 e </CsScore> </CsoundSynthesizer>