spf — Steiner-Parker filter.
Spf is an digital implementation of a linear Steiner-Parker analogue filter, which is a second-order multimode filter with three separate inputs for lowpass, highpass, and bandpass and one output.
istor --initial disposition of internal data space. Since filtering incorporates a feedback loop of previous output, the initial status of the storage space used is significant. A zero value will clear the space; a non-zero value will allow previous information to remain. The default value is 0.
alp, ahp, abp -- lowpass, highpass and bandpass input signals. Different signals can be used as inputs; if the same signal is placed at the lowpass and highpass inputs, the result is a band-reject output for that signal. If the same signal is used for all inputs, an allpass filter results.
xcf -- filter cutoff frequency (a- or k-rate)
xR -- filter damping factor, which controls peaking (for bandpass, R = 1/Q, where Q is the ratio of centre frequency and bandwidth). A value of sqrt(2) (approx 1.414) gives no peaking (Butterworth response), and lower values will make the filter peak and ring. A value of 0 turns the filter into a sinusoidal oscillator. Valid values in the range of 0 - 2. At 2, the filter has real poles and so it is equivalent to two first-order filters in series.
Here is an example of the spf opcode. It uses the file spf.csd.
Example 987. Example of the spf opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> -odac -d </CsOptions> <CsInstruments> 0dbfs = 1 // three different inputs instr 1 alp = diskin:a("fox.wav",1,0,1)/3 ahp rand p4/3 abp vco2 p4,100 af expon 100,p3,10000 a3 spf alp,ahp,abp,af,0.707 out a3 a1 = 0 endin // band-reject instr 2 a0 init 0 anoi rand p4 af expon 100,p3,10000 as spf anoi,anoi,a0,af,0.3 out as endin // self-oscillation instr 3 a0 init 0 anoi rand p4 af expon 100,p3,10000 as spf anoi,a0,a0,af,0 out as endin </CsInstruments> <CsScore> i1 0 10 0.2 i2 10 10 0.5 i3 20 10 0.004 </CsScore> </CsoundSynthesizer>