java.lang
Class Object
Object is the ultimate superclass of every class
(excepting interfaces). When you define a class that
does not extend any other class, it implicitly extends
java.lang.Object. Also, an anonymous class based on
an interface will extend Object.
It provides general-purpose methods that every single
Object, regardless of race, sex or creed, implements.
All of the public methods may be invoked on arrays or
interfaces. The protected methods
clone
and
finalize
are not accessible on arrays
or interfaces, but all array types have a public version
of
clone
which is accessible.
Object() - The basic constructor.
|
protected Object | clone() - This method may be called to create a new copy of the
Object.
|
boolean | equals(Object obj) - Determine whether this Object is semantically equal
to another Object.
|
Class | extends Object> getClass() - Returns the runtime
Class of this Object.
|
protected void | finalize() - Called on an object by the Virtual Machine at most once,
at some point after the Object is determined unreachable
but before it is destroyed.
|
int | hashCode() - Get a value that represents this Object, as uniquely as
possible within the confines of an int.
|
void | notify() - Wakes up one of the
Thread s that has called
wait on this Object.
|
void | notifyAll() - Wakes up all of the
Thread s that have called
wait on this Object.
|
String | toString() - Convert this Object to a human-readable String.
|
void | wait() - Waits indefinitely for notify() or notifyAll() to be
called on the Object in question.
|
void | wait(long timeout) - Waits a specified amount of time (or indefinitely if
the time specified is 0) for someone to call notify()
or notifyAll() on this Object, waking up this Thread.
|
void | wait(long timeout, int nanos) - Waits a specified amount of time (or indefinitely if
the time specified is 0) for someone to call notify()
or notifyAll() on this Object, waking up this Thread.
|
Object
public Object()
The basic constructor. Object is special, because it has no
superclass, so there is no call to super().
clone
protected Object clone()
throws CloneNotSupportedException
This method may be called to create a new copy of the
Object. The typical behavior is as follows:
o == o.clone()
is falseo.getClass() == o.clone().getClass()
is trueo.equals(o)
is true
However, these are not strict requirements, and may
be violated if necessary. Of the three requirements, the
last is the most commonly violated, particularly if the
subclass does not override
equals(Object)
.
If the Object you call clone() on does not implement
Cloneable
(which is a placeholder interface), then
a CloneNotSupportedException is thrown. Notice that
Object does not implement Cloneable; this method exists
as a convenience for subclasses that do.
Object's implementation of clone allocates space for the
new Object using the correct class, without calling any
constructors, and then fills in all of the new field values
with the old field values. Thus, it is a shallow copy.
However, subclasses are permitted to make a deep copy.
All array types implement Cloneable, and override
this method as follows (it should never fail):
public Object clone()
{
try
{
super.clone();
}
catch (CloneNotSupportedException e)
{
throw new InternalError(e.getMessage());
}
}
equals
public boolean equals(Object obj)
Determine whether this Object is semantically equal
to another Object.
There are some fairly strict requirements on this
method which subclasses must follow:
- It must be transitive. If
a.equals(b)
and
b.equals(c)
, then a.equals(c)
must be true as well. - It must be symmetric.
a.equals(b)
and
b.equals(a)
must have the same value. - It must be reflexive.
a.equals(a)
must
always be true. - It must be consistent. Whichever value a.equals(b)
returns on the first invocation must be the value
returned on all later invocations.
a.equals(null)
must be false.- It must be consistent with hashCode(). That is,
a.equals(b)
must imply
a.hashCode() == b.hashCode()
.
The reverse is not true; two objects that are not
equal may have the same hashcode, but that has
the potential to harm hashing performance.
This is typically overridden to throw a
ClassCastException
if the argument is not comparable to the class performing
the comparison, but that is not a requirement. It is legal
for
a.equals(b)
to be true even though
a.getClass() != b.getClass()
. Also, it
is typical to never cause a
NullPointerException
.
In general, the Collections API (
java.util
) use the
equals
method rather than the
==
operator to compare objects. However,
IdentityHashMap
is an exception to this rule, for its own good reasons.
The default implementation returns
this == o
.
obj
- the Object to compare to
- whether this Object is semantically equal to another
extends Object> getClass
public final Class extends Object> getClass()
Returns the runtime
Class
of this Object.
The class object can also be obtained without a runtime
instance by using the class literal, as in:
Foo.class
. Notice that the class literal
also works on primitive types, making it useful for
reflection purposes.
finalize
protected void finalize()
throws Throwable
Called on an object by the Virtual Machine at most once,
at some point after the Object is determined unreachable
but before it is destroyed. You would think that this
means it eventually is called on every Object, but this is
not necessarily the case. If execution terminates
abnormally, garbage collection does not always happen.
Thus you cannot rely on this method to always work.
For finer control over garbage collection, use references
from the
java.lang.ref
package.
Virtual Machines are free to not call this method if
they can determine that it does nothing important; for
example, if your class extends Object and overrides
finalize to do simply
super.finalize()
.
finalize() will be called by a
Thread
that has no
locks on any Objects, and may be called concurrently.
There are no guarantees on the order in which multiple
objects are finalized. This means that finalize() is
usually unsuited for performing actions that must be
thread-safe, and that your implementation must be
use defensive programming if it is to always work.
If an Exception is thrown from finalize() during garbage
collection, it will be patently ignored and the Object will
still be destroyed.
It is allowed, although not typical, for user code to call
finalize() directly. User invocation does not affect whether
automatic invocation will occur. It is also permitted,
although not recommended, for a finalize() method to "revive"
an object by making it reachable from normal code again.
Unlike constructors, finalize() does not get called
for an object's superclass unless the implementation
specifically calls
super.finalize()
.
The default implementation does nothing.
Throwable
- permits a subclass to throw anything in an
overridden version; but the default throws nothing
hashCode
public int hashCode()
Get a value that represents this Object, as uniquely as
possible within the confines of an int.
There are some requirements on this method which
subclasses must follow:
- Semantic equality implies identical hashcodes. In other
words, if
a.equals(b)
is true, then
a.hashCode() == b.hashCode()
must be as well.
However, the reverse is not necessarily true, and two
objects may have the same hashcode without being equal. - It must be consistent. Whichever value o.hashCode()
returns on the first invocation must be the value
returned on all later invocations as long as the object
exists. Notice, however, that the result of hashCode may
change between separate executions of a Virtual Machine,
because it is not invoked on the same object.
Notice that since
hashCode
is used in
Hashtable
and other hashing classes,
a poor implementation will degrade the performance of hashing
(so don't blindly implement it as returning a constant!). Also,
if calculating the hash is time-consuming, a class may consider
caching the results.
The default implementation returns
System.identityHashCode(this)
- the hash code for this Object
notify
public final void notify()
Wakes up one of the
Thread
s that has called
wait
on this Object. Only the owner
of a lock on this Object may call this method. This lock
is obtained by a
synchronized
method or statement.
The Thread to wake up is chosen arbitrarily. The
awakened thread is not guaranteed to be the next thread
to actually obtain the lock on this object.
This thread still holds a lock on the object, so it is
typical to release the lock by exiting the synchronized
code, calling wait(), or calling
Thread.sleep()
, so
that the newly awakened thread can actually resume. The
awakened thread will most likely be awakened with an
InterruptedException
, but that is not guaranteed.
notifyAll
public final void notifyAll()
Wakes up all of the
Thread
s that have called
wait
on this Object. Only the owner
of a lock on this Object may call this method. This lock
is obtained by a
synchronized
method or statement.
There are no guarantees as to which thread will next
obtain the lock on the object.
This thread still holds a lock on the object, so it is
typical to release the lock by exiting the synchronized
code, calling wait(), or calling
Thread.sleep()
, so
that one of the newly awakened threads can actually resume.
The resuming thread will most likely be awakened with an
InterruptedException
, but that is not guaranteed.
toString
public String toString()
Convert this Object to a human-readable String.
There are no limits placed on how long this String
should be or what it should contain. We suggest you
make it as intuitive as possible to be able to place
it into
System.out.println()
and such.
It is typical, but not required, to ensure that this method
never completes abruptly with a
RuntimeException
.
This method will be called when performing string
concatenation with this object. If the result is
null
, string concatenation will instead
use
"null"
.
The default implementation returns
getClass().getName() + "@" +
Integer.toHexString(hashCode())
.
- the String representing this Object, which may be null
wait
public final void wait()
throws InterruptedException
Waits indefinitely for notify() or notifyAll() to be
called on the Object in question. Implementation is
identical to wait(0).
The Thread that calls wait must have a lock on this Object,
obtained by a
synchronized
method or statement.
After calling wait, the thread loses the lock on this
object until the method completes (abruptly or normally),
at which time it regains the lock. All locks held on
other objects remain in force, even though the thread is
inactive. Therefore, caution must be used to avoid deadlock.
While it is typical that this method will complete abruptly
with an
InterruptedException
, it is not guaranteed. So,
it is typical to call wait inside an infinite loop:
try
{
while (true)
lock.wait();
}
catch (InterruptedException e)
{
}
wait
public final void wait(long timeout)
throws InterruptedException
Waits a specified amount of time (or indefinitely if
the time specified is 0) for someone to call notify()
or notifyAll() on this Object, waking up this Thread.
The Thread that calls wait must have a lock on this Object,
obtained by a
synchronized
method or statement.
After calling wait, the thread loses the lock on this
object until the method completes (abruptly or normally),
at which time it regains the lock. All locks held on
other objects remain in force, even though the thread is
inactive. Therefore, caution must be used to avoid deadlock.
Usually, this call will complete normally if the time
expires, or abruptly with
InterruptedException
if another thread called notify, but neither result
is guaranteed.
The waiting period is only *roughly* the amount of time
you requested. It cannot be exact because of the overhead
of the call itself. Most Virtual Machiness treat the
argument as a lower limit on the time spent waiting, but
even that is not guaranteed. Besides, some other thread
may hold the lock on the object when the time expires, so
the current thread may still have to wait to reobtain the
lock.
timeout
- the minimum number of milliseconds to wait (1000
milliseconds = 1 second), or 0 for an indefinite wait
wait
public final void wait(long timeout,
int nanos)
throws InterruptedException
Waits a specified amount of time (or indefinitely if
the time specified is 0) for someone to call notify()
or notifyAll() on this Object, waking up this Thread.
The Thread that calls wait must have a lock on this Object,
obtained by a
synchronized
method or statement.
After calling wait, the thread loses the lock on this
object until the method completes (abruptly or normally),
at which time it regains the lock. All locks held on
other objects remain in force, even though the thread is
inactive. Therefore, caution must be used to avoid deadlock.
Usually, this call will complete normally if the time
expires, or abruptly with
InterruptedException
if another thread called notify, but neither result
is guaranteed.
The waiting period is nowhere near as precise as
nanoseconds; considering that even wait(int) is inaccurate,
how much can you expect? But on supporting
implementations, this offers somewhat more granularity
than milliseconds.
java.lang.Object - The universal superclass in Java
Copyright (C) 1998, 1999, 2000, 2001, 2002, 2004, 2007
Free Software Foundation, Inc.
This file is part of GNU Classpath.
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