Source for java.lang.Object

   1: /* java.lang.Object - The universal superclass in Java
   2:    Copyright (C) 1998, 1999, 2000, 2001, 2002, 2004, 2007
   3:    Free Software Foundation, Inc.
   4: 
   5: This file is part of GNU Classpath.
   6: 
   7: GNU Classpath is free software; you can redistribute it and/or modify
   8: it under the terms of the GNU General Public License as published by
   9: the Free Software Foundation; either version 2, or (at your option)
  10: any later version.
  11:  
  12: GNU Classpath is distributed in the hope that it will be useful, but
  13: WITHOUT ANY WARRANTY; without even the implied warranty of
  14: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  15: General Public License for more details.
  16: 
  17: You should have received a copy of the GNU General Public License
  18: along with GNU Classpath; see the file COPYING.  If not, write to the
  19: Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
  20: 02110-1301 USA.
  21: 
  22: Linking this library statically or dynamically with other modules is
  23: making a combined work based on this library.  Thus, the terms and
  24: conditions of the GNU General Public License cover the whole
  25: combination.
  26: 
  27: As a special exception, the copyright holders of this library give you
  28: permission to link this library with independent modules to produce an
  29: executable, regardless of the license terms of these independent
  30: modules, and to copy and distribute the resulting executable under
  31: terms of your choice, provided that you also meet, for each linked
  32: independent module, the terms and conditions of the license of that
  33: module.  An independent module is a module which is not derived from
  34: or based on this library.  If you modify this library, you may extend
  35: this exception to your version of the library, but you are not
  36: obligated to do so.  If you do not wish to do so, delete this
  37: exception statement from your version. */
  38: 
  39: 
  40: package java.lang;
  41: 
  42: /* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3
  43:  * "The Java Language Specification", ISBN 0-201-63451-1
  44:  * plus online API docs for JDK 1.2 beta from http://www.javasoft.com.
  45:  * plus gcj compiler sources (to determine object layout)
  46:  * Status:  Complete to version 1.1
  47:  */
  48: 
  49: /**
  50:  * Object is the ultimate superclass of every class
  51:  * (excepting interfaces).  When you define a class that
  52:  * does not extend any other class, it implicitly extends
  53:  * java.lang.Object.  Also, an anonymous class based on
  54:  * an interface will extend Object.
  55:  *
  56:  * <p>It provides general-purpose methods that every single
  57:  * Object, regardless of race, sex or creed, implements.
  58:  * All of the public methods may be invoked on arrays or
  59:  * interfaces.  The protected methods <code>clone</code>
  60:  * and <code>finalize</code> are not accessible on arrays
  61:  * or interfaces, but all array types have a public version
  62:  * of <code>clone</code> which is accessible.
  63:  *
  64:  * @author John Keiser
  65:  * @author Eric Blake (ebb9@email.byu.edu)
  66:  * @author Tom Tromey (tromey@cygnus.com)
  67:  */
  68: public class Object
  69: {
  70:   /**
  71:    * Called on an object by the Virtual Machine at most once,
  72:    * at some point after the Object is determined unreachable
  73:    * but before it is destroyed. You would think that this
  74:    * means it eventually is called on every Object, but this is
  75:    * not necessarily the case.  If execution terminates
  76:    * abnormally, garbage collection does not always happen.
  77:    * Thus you cannot rely on this method to always work.
  78:    * For finer control over garbage collection, use references
  79:    * from the {@link java.lang.ref} package.
  80:    *
  81:    * <p>Virtual Machines are free to not call this method if
  82:    * they can determine that it does nothing important; for
  83:    * example, if your class extends Object and overrides
  84:    * finalize to do simply <code>super.finalize()</code>.
  85:    *
  86:    * <p>finalize() will be called by a {@link Thread} that has no
  87:    * locks on any Objects, and may be called concurrently.
  88:    * There are no guarantees on the order in which multiple
  89:    * objects are finalized.  This means that finalize() is
  90:    * usually unsuited for performing actions that must be
  91:    * thread-safe, and that your implementation must be
  92:    * use defensive programming if it is to always work.
  93:    *
  94:    * <p>If an Exception is thrown from finalize() during garbage
  95:    * collection, it will be patently ignored and the Object will
  96:    * still be destroyed.
  97:    *
  98:    * <p>It is allowed, although not typical, for user code to call
  99:    * finalize() directly.  User invocation does not affect whether
 100:    * automatic invocation will occur.  It is also permitted,
 101:    * although not recommended, for a finalize() method to "revive"
 102:    * an object by making it reachable from normal code again.
 103:    *
 104:    * <p>Unlike constructors, finalize() does not get called
 105:    * for an object's superclass unless the implementation
 106:    * specifically calls <code>super.finalize()</code>.
 107:    *
 108:    * <p>The default implementation does nothing.
 109:    *
 110:    * @throws Throwable permits a subclass to throw anything in an
 111:    *         overridden version; but the default throws nothing
 112:    * @see System#gc()
 113:    * @see System#runFinalizersOnExit(boolean)
 114:    * @see java.lang.ref
 115:    */
 116:   // This must come first.  See _JvObjectPrefix in Object.h.
 117:   protected void finalize () throws Throwable
 118:   {
 119:   }
 120: 
 121:   /**
 122:    * Returns the runtime {@link Class} of this Object.
 123:    *
 124:    * <p>The class object can also be obtained without a runtime
 125:    * instance by using the class literal, as in:
 126:    * <code>Foo.class</code>.  Notice that the class literal
 127:    * also works on primitive types, making it useful for
 128:    * reflection purposes.
 129:    *
 130:    * @return the class of this Object
 131:    */
 132:   public final native Class<? extends Object> getClass();
 133: 
 134:   /**
 135:    * Get a value that represents this Object, as uniquely as
 136:    * possible within the confines of an int.
 137:    *
 138:    * <p>There are some requirements on this method which
 139:    * subclasses must follow:<br>
 140:    *
 141:    * <ul>
 142:    * <li>Semantic equality implies identical hashcodes.  In other
 143:    *     words, if <code>a.equals(b)</code> is true, then
 144:    *     <code>a.hashCode() == b.hashCode()</code> must be as well.
 145:    *     However, the reverse is not necessarily true, and two
 146:    *     objects may have the same hashcode without being equal.</li>
 147:    * <li>It must be consistent.  Whichever value o.hashCode()
 148:    *     returns on the first invocation must be the value
 149:    *     returned on all later invocations as long as the object
 150:    *     exists.  Notice, however, that the result of hashCode may
 151:    *     change between separate executions of a Virtual Machine,
 152:    *     because it is not invoked on the same object.</li>
 153:    * </ul>
 154:    *
 155:    * <p>Notice that since <code>hashCode</code> is used in
 156:    * {@link java.util.Hashtable} and other hashing classes,
 157:    * a poor implementation will degrade the performance of hashing
 158:    * (so don't blindly implement it as returning a constant!). Also,
 159:    * if calculating the hash is time-consuming, a class may consider
 160:    * caching the results.
 161:    *
 162:    * <p>The default implementation returns
 163:    * <code>System.identityHashCode(this)</code>
 164:    *
 165:    * @return the hash code for this Object
 166:    * @see #equals(Object)
 167:    * @see System#identityHashCode(Object)
 168:    */
 169:   public native int hashCode();
 170: 
 171:   /**
 172:    * Wakes up one of the {@link Thread}s that has called
 173:    * <code>wait</code> on this Object.  Only the owner
 174:    * of a lock on this Object may call this method.  This lock
 175:    * is obtained by a <code>synchronized</code> method or statement.
 176:    *
 177:    * <p>The Thread to wake up is chosen arbitrarily.  The
 178:    * awakened thread is not guaranteed to be the next thread
 179:    * to actually obtain the lock on this object.
 180:    *
 181:    * <p>This thread still holds a lock on the object, so it is
 182:    * typical to release the lock by exiting the synchronized
 183:    * code, calling wait(), or calling {@link Thread#sleep()}, so
 184:    * that the newly awakened thread can actually resume.  The
 185:    * awakened thread will most likely be awakened with an
 186:    * {@link InterruptedException}, but that is not guaranteed.
 187:    *
 188:    * @throws IllegalMonitorStateException if this Thread
 189:    *         does not own the lock on the Object
 190:    * @see #notifyAll()
 191:    * @see #wait()
 192:    * @see #wait(long)
 193:    * @see #wait(long, int)
 194:    * @see Thread
 195:    */
 196:   public final native void notify();
 197:   
 198:   /**
 199:    * Wakes up all of the {@link Thread}s that have called
 200:    * <code>wait</code> on this Object.  Only the owner
 201:    * of a lock on this Object may call this method.  This lock
 202:    * is obtained by a <code>synchronized</code> method or statement.
 203:    *
 204:    * <p>There are no guarantees as to which thread will next
 205:    * obtain the lock on the object.
 206:    *
 207:    * <p>This thread still holds a lock on the object, so it is
 208:    * typical to release the lock by exiting the synchronized
 209:    * code, calling wait(), or calling {@link Thread#sleep()}, so
 210:    * that one of the newly awakened threads can actually resume.
 211:    * The resuming thread will most likely be awakened with an
 212:    * {@link InterruptedException}, but that is not guaranteed.
 213:    *
 214:    * @throws IllegalMonitorStateException if this Thread
 215:    *         does not own the lock on the Object
 216:    * @see #notify()
 217:    * @see #wait()
 218:    * @see #wait(long)
 219:    * @see #wait(long, int)
 220:    * @see Thread
 221:    */
 222:   public final native void notifyAll();
 223: 
 224:   /**
 225:    * Waits a specified amount of time (or indefinitely if
 226:    * the time specified is 0) for someone to call notify()
 227:    * or notifyAll() on this Object, waking up this Thread.
 228:    *
 229:    * <p>The Thread that calls wait must have a lock on this Object,
 230:    * obtained by a <code>synchronized</code> method or statement.
 231:    * After calling wait, the thread loses the lock on this
 232:    * object until the method completes (abruptly or normally),
 233:    * at which time it regains the lock.  All locks held on
 234:    * other objects remain in force, even though the thread is
 235:    * inactive. Therefore, caution must be used to avoid deadlock.
 236:    *
 237:    * <p>Usually, this call will complete normally if the time
 238:    * expires, or abruptly with {@link InterruptedException}
 239:    * if another thread called notify, but neither result
 240:    * is guaranteed.
 241:    *
 242:    * <p>The waiting period is nowhere near as precise as
 243:    * nanoseconds; considering that even wait(int) is inaccurate,
 244:    * how much can you expect?  But on supporting
 245:    * implementations, this offers somewhat more granularity
 246:    * than milliseconds.
 247:    *
 248:    * @param ms the number of milliseconds to wait (1,000
 249:    *        milliseconds = 1 second)
 250:    * @param ns the number of nanoseconds to wait over and
 251:    *        above ms (1,000,000 nanoseconds = 1 millisecond)
 252:    * @throws IllegalArgumentException if ms &lt; 0 or ns is not
 253:    *         in the range 0 to 999,999
 254:    * @throws IllegalMonitorStateException if this Thread
 255:    *         does not own a lock on this Object
 256:    * @throws InterruptedException if some other Thread
 257:    *         interrupts this Thread
 258:    * @see #notify()
 259:    * @see #notifyAll()
 260:    * @see #wait()
 261:    * @see #wait(long)
 262:    * @see Thread
 263:    */
 264:   public final native void wait(long timeout, int nanos)
 265:     throws InterruptedException;
 266: 
 267:   /**
 268:    * Determine whether this Object is semantically equal
 269:    * to another Object.
 270:    *
 271:    * <p>There are some fairly strict requirements on this
 272:    * method which subclasses must follow:<br>
 273:    * <ul>
 274:    * <li>It must be transitive.  If <code>a.equals(b)</code> and
 275:    *     <code>b.equals(c)</code>, then <code>a.equals(c)</code>
 276:    *     must be true as well.</li>
 277:    * <li>It must be symmetric.  <code>a.equals(b)</code> and
 278:    *     <code>b.equals(a)</code> must have the same value.</li>
 279:    * <li>It must be reflexive.  <code>a.equals(a)</code> must
 280:    *     always be true.</li>
 281:    * <li>It must be consistent.  Whichever value a.equals(b)
 282:    *     returns on the first invocation must be the value
 283:    *     returned on all later invocations.</li>
 284:    * <li><code>a.equals(null)</code> must be false.</li>
 285:    * <li>It must be consistent with hashCode().  That is,
 286:    *     <code>a.equals(b)</code> must imply
 287:    *     <code>a.hashCode() == b.hashCode()</code>.
 288:    *     The reverse is not true; two objects that are not
 289:    *     equal may have the same hashcode, but that has
 290:    *     the potential to harm hashing performance.</li>
 291:    * </ul>
 292:    *
 293:    * <p>This is typically overridden to throw a {@link ClassCastException}
 294:    * if the argument is not comparable to the class performing
 295:    * the comparison, but that is not a requirement.  It is legal
 296:    * for <code>a.equals(b)</code> to be true even though
 297:    * <code>a.getClass() != b.getClass()</code>.  Also, it
 298:    * is typical to never cause a {@link NullPointerException}.
 299:    *
 300:    * <p>In general, the Collections API ({@link java.util}) use the
 301:    * <code>equals</code> method rather than the <code>==</code>
 302:    * operator to compare objects.  However, {@link java.util.IdentityHashMap}
 303:    * is an exception to this rule, for its own good reasons.
 304:    *
 305:    * <p>The default implementation returns <code>this == o</code>.
 306:    *
 307:    * @param obj the Object to compare to
 308:    * @return whether this Object is semantically equal to another
 309:    * @see #hashCode()
 310:    */
 311:   public boolean equals(Object obj)
 312:   {
 313:     return this == obj;
 314:   }
 315: 
 316:   /**
 317:    * The basic constructor.  Object is special, because it has no
 318:    * superclass, so there is no call to super().
 319:    *
 320:    * @throws OutOfMemoryError Technically, this constructor never
 321:    *         throws an OutOfMemoryError, because the memory has
 322:    *         already been allocated by this point.  But as all
 323:    *         instance creation expressions eventually trace back
 324:    *         to this constructor, and creating an object allocates
 325:    *         memory, we list that possibility here.
 326:    */
 327:   public Object()
 328:   {
 329:   }
 330: 
 331:   /**
 332:    * Convert this Object to a human-readable String.
 333:    * There are no limits placed on how long this String
 334:    * should be or what it should contain.  We suggest you
 335:    * make it as intuitive as possible to be able to place
 336:    * it into {@link java.io.PrintStream#println() System.out.println()}
 337:    * and such.
 338:    *
 339:    * <p>It is typical, but not required, to ensure that this method
 340:    * never completes abruptly with a {@link RuntimeException}.
 341:    *
 342:    * <p>This method will be called when performing string
 343:    * concatenation with this object.  If the result is
 344:    * <code>null</code>, string concatenation will instead
 345:    * use <code>"null"</code>.
 346:    *
 347:    * <p>The default implementation returns
 348:    * <code>getClass().getName() + "@" +
 349:    *      Integer.toHexString(hashCode())</code>.
 350:    *
 351:    * @return the String representing this Object, which may be null
 352:    * @throws OutOfMemoryError The default implementation creates a new
 353:    *         String object, therefore it must allocate memory
 354:    * @see #getClass()
 355:    * @see #hashCode()
 356:    * @see Class#getName()
 357:    * @see Integer#toHexString(int)
 358:    */
 359:   public String toString()
 360:   {
 361:     return getClass().getName() + '@' + Integer.toHexString(hashCode());
 362:   }
 363: 
 364:   /**
 365:    * Waits indefinitely for notify() or notifyAll() to be
 366:    * called on the Object in question.  Implementation is
 367:    * identical to wait(0).
 368:    *
 369:    * <p>The Thread that calls wait must have a lock on this Object,
 370:    * obtained by a <code>synchronized</code> method or statement.
 371:    * After calling wait, the thread loses the lock on this
 372:    * object until the method completes (abruptly or normally),
 373:    * at which time it regains the lock.  All locks held on
 374:    * other objects remain in force, even though the thread is
 375:    * inactive. Therefore, caution must be used to avoid deadlock.
 376:    *
 377:    * <p>While it is typical that this method will complete abruptly
 378:    * with an {@link InterruptedException}, it is not guaranteed.  So,
 379:    * it is typical to call wait inside an infinite loop:<br>
 380:    *
 381:    * <pre>
 382:    * try
 383:    *   {
 384:    *     while (true)
 385:    *       lock.wait();
 386:    *   }
 387:    * catch (InterruptedException e)
 388:    *   {
 389:    *   }
 390:    * </pre>
 391:    *
 392:    * @throws IllegalMonitorStateException if this Thread
 393:    *         does not own a lock on this Object
 394:    * @throws InterruptedException if some other Thread
 395:    *         interrupts this Thread
 396:    * @see #notify()
 397:    * @see #notifyAll()
 398:    * @see #wait(long)
 399:    * @see #wait(long, int)
 400:    * @see Thread
 401:    */
 402:   public final void wait() throws InterruptedException
 403:   {
 404:     wait(0, 0);
 405:   }
 406: 
 407:   /**
 408:    * Waits a specified amount of time (or indefinitely if
 409:    * the time specified is 0) for someone to call notify()
 410:    * or notifyAll() on this Object, waking up this Thread.
 411:    *
 412:    * <p>The Thread that calls wait must have a lock on this Object,
 413:    * obtained by a <code>synchronized</code> method or statement.
 414:    * After calling wait, the thread loses the lock on this
 415:    * object until the method completes (abruptly or normally),
 416:    * at which time it regains the lock.  All locks held on
 417:    * other objects remain in force, even though the thread is
 418:    * inactive. Therefore, caution must be used to avoid deadlock.
 419:    *
 420:    * <p>Usually, this call will complete normally if the time
 421:    * expires, or abruptly with {@link InterruptedException}
 422:    * if another thread called notify, but neither result
 423:    * is guaranteed.
 424:    *
 425:    * <p>The waiting period is only *roughly* the amount of time
 426:    * you requested.  It cannot be exact because of the overhead
 427:    * of the call itself.  Most Virtual Machiness treat the
 428:    * argument as a lower limit on the time spent waiting, but
 429:    * even that is not guaranteed.  Besides, some other thread
 430:    * may hold the lock on the object when the time expires, so
 431:    * the current thread may still have to wait to reobtain the
 432:    * lock.
 433:    *
 434:    * @param timeout the minimum number of milliseconds to wait (1000
 435:    *        milliseconds = 1 second), or 0 for an indefinite wait
 436:    * @throws IllegalArgumentException if ms &lt; 0
 437:    * @throws IllegalMonitorStateException if this Thread
 438:    *         does not own a lock on this Object
 439:    * @throws InterruptedException if some other Thread
 440:    *         interrupts this Thread
 441:    * @see #notify()
 442:    * @see #notifyAll()
 443:    * @see #wait()
 444:    * @see #wait(long, int)
 445:    * @see Thread
 446:    */
 447:   public final void wait(long timeout) throws InterruptedException
 448:   {
 449:     wait(timeout, 0);
 450:   }
 451: 
 452:   /**
 453:    * This method may be called to create a new copy of the
 454:    * Object.  The typical behavior is as follows:<br>
 455:    * <ul>
 456:    *  <li><code>o == o.clone()</code> is false</li>
 457:    *  <li><code>o.getClass() == o.clone().getClass()</code>
 458:    *      is true</li>
 459:    *  <li><code>o.equals(o)</code> is true</li>
 460:    * </ul>
 461:    *
 462:    * <p>However, these are not strict requirements, and may
 463:    * be violated if necessary.  Of the three requirements, the
 464:    * last is the most commonly violated, particularly if the
 465:    * subclass does not override {@link #equals(Object)}.
 466:    *
 467:    * <p>If the Object you call clone() on does not implement
 468:    * {@link Cloneable} (which is a placeholder interface), then
 469:    * a CloneNotSupportedException is thrown.  Notice that
 470:    * Object does not implement Cloneable; this method exists
 471:    * as a convenience for subclasses that do.
 472:    *
 473:    * <p>Object's implementation of clone allocates space for the
 474:    * new Object using the correct class, without calling any
 475:    * constructors, and then fills in all of the new field values
 476:    * with the old field values.  Thus, it is a shallow copy.
 477:    * However, subclasses are permitted to make a deep copy.
 478:    *
 479:    * <p>All array types implement Cloneable, and override
 480:    * this method as follows (it should never fail):<br>
 481:    * <pre>
 482:    * public Object clone()
 483:    * {
 484:    *   try
 485:    *     {
 486:    *       super.clone();
 487:    *     }
 488:    *   catch (CloneNotSupportedException e)
 489:    *     {
 490:    *       throw new InternalError(e.getMessage());
 491:    *     }
 492:    * }
 493:    * </pre>
 494:    *
 495:    * @return a copy of the Object
 496:    * @throws CloneNotSupportedException If this Object does not
 497:    *         implement Cloneable
 498:    * @throws OutOfMemoryError Since cloning involves memory allocation,
 499:    *         even though it may bypass constructors, you might run
 500:    *         out of memory
 501:    * @see Cloneable
 502:    */
 503:   protected native Object clone() throws CloneNotSupportedException;
 504: 
 505:   // This initializes the sync_info member.  It is here for
 506:   // completeness (some day we'll be able to auto-generate Object.h).
 507:   private final native void sync_init();
 508: 
 509:   // If we fail to find a method at class loading time we put the
 510:   // vtable index of this method in its place: any attempt to call
 511:   // that method will result in an error.
 512:   void throwNoSuchMethodError()
 513:   {
 514:     throw new NoSuchMethodError("in " + getClass());
 515:   }
 516: 
 517:   // Note that we don't mention the sync_info field here.  If we do,
 518:   // jc1 will not work correctly.
 519: }