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1: /* GraphicsEnvironment.java -- information about the graphics environment 2: Copyright (C) 2002, 2004, 2005 Free Software Foundation, Inc. 3: 4: This file is part of GNU Classpath. 5: 6: GNU Classpath is free software; you can redistribute it and/or modify 7: it under the terms of the GNU General Public License as published by 8: the Free Software Foundation; either version 2, or (at your option) 9: any later version. 10: 11: GNU Classpath is distributed in the hope that it will be useful, but 12: WITHOUT ANY WARRANTY; without even the implied warranty of 13: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14: General Public License for more details. 15: 16: You should have received a copy of the GNU General Public License 17: along with GNU Classpath; see the file COPYING. If not, write to the 18: Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 19: 02110-1301 USA. 20: 21: Linking this library statically or dynamically with other modules is 22: making a combined work based on this library. Thus, the terms and 23: conditions of the GNU General Public License cover the whole 24: combination. 25: 26: As a special exception, the copyright holders of this library give you 27: permission to link this library with independent modules to produce an 28: executable, regardless of the license terms of these independent 29: modules, and to copy and distribute the resulting executable under 30: terms of your choice, provided that you also meet, for each linked 31: independent module, the terms and conditions of the license of that 32: module. An independent module is a module which is not derived from 33: or based on this library. If you modify this library, you may extend 34: this exception to your version of the library, but you are not 35: obligated to do so. If you do not wish to do so, delete this 36: exception statement from your version. */ 37: 38: 39: package java.awt; 40: 41: import gnu.java.awt.ClasspathToolkit; 42: import gnu.classpath.SystemProperties; 43: import java.awt.image.BufferedImage; 44: import java.util.Locale; 45: 46: /** 47: * This descibes the collection of GraphicsDevice and Font objects available 48: * on a given platform. The resources might be local or remote, and specify 49: * the valid configurations for displaying graphics. 50: * 51: * @author Eric Blake (ebb9@email.byu.edu) 52: * @see GraphicsDevice 53: * @see GraphicsConfiguration 54: * @since 1.4 55: * @status updated to 1.4 56: */ 57: public abstract class GraphicsEnvironment 58: { 59: private static GraphicsEnvironment localGraphicsEnvironment; 60: 61: /** 62: * The environment must be obtained from a factory or query method, hence 63: * this constructor is protected. 64: */ 65: protected GraphicsEnvironment() 66: { 67: } 68: 69: /** 70: * Returns the local graphics environment. If the java.awt.graphicsenv 71: * system property is set, it instantiates the specified class, 72: * otherwise it assume that the awt toolkit is a ClasspathToolkit 73: * and delegates to it to create the instance. 74: * 75: * @return the local environment 76: */ 77: public static GraphicsEnvironment getLocalGraphicsEnvironment() 78: { 79: if (localGraphicsEnvironment != null) 80: return localGraphicsEnvironment; 81: 82: String graphicsenv = SystemProperties.getProperty("java.awt.graphicsenv", 83: null); 84: if (graphicsenv != null) 85: { 86: try 87: { 88: // We intentionally use the bootstrap class loader. 89: localGraphicsEnvironment = (GraphicsEnvironment) 90: Class.forName(graphicsenv).newInstance(); 91: return localGraphicsEnvironment; 92: } 93: catch (Exception x) 94: { 95: throw (InternalError) 96: new InternalError("Unable to instantiate java.awt.graphicsenv") 97: .initCause(x); 98: } 99: } 100: else 101: { 102: ClasspathToolkit tk; 103: tk = ((ClasspathToolkit) Toolkit.getDefaultToolkit()); 104: localGraphicsEnvironment = tk.getLocalGraphicsEnvironment(); 105: return localGraphicsEnvironment; 106: } 107: } 108: 109: /** 110: * Check if the local environment is headless, meaning that it does not 111: * support a display, keyboard, or mouse. Many methods in the Abstract 112: * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this 113: * returns true. 114: * 115: * This method returns true if the java.awt.headless property is set 116: * to "true". 117: * 118: * @return true if the environment is headless, meaning that graphics are 119: * unsupported 120: * @since 1.4 121: */ 122: public static boolean isHeadless() 123: { 124: String headless = SystemProperties.getProperty("java.awt.headless", null); 125: return "true".equalsIgnoreCase(headless); 126: } 127: 128: /** 129: * Check if the given environment is headless, meaning that it does not 130: * support a display, keyboard, or mouse. Many methods in the Abstract 131: * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this 132: * returns true. This default implementation returns isHeadless(), so 133: * subclasses need only override it if they differ. 134: * 135: * @return true if the environment is headless, meaning that graphics are 136: * unsupported 137: * @since 1.4 138: */ 139: public boolean isHeadlessInstance() 140: { 141: return isHeadless(); 142: } 143: 144: /** 145: * Get an array of all the GraphicsDevice objects. 146: * 147: * @return the available graphics devices, may be 0 length 148: * @throws HeadlessException if the environment is headless 149: */ 150: public abstract GraphicsDevice[] getScreenDevices(); 151: 152: /** 153: * Get the default screen GraphicsDevice object. 154: * 155: * @return the default screen device 156: * @throws HeadlessException if the environment is headless 157: */ 158: public abstract GraphicsDevice getDefaultScreenDevice(); 159: 160: /** 161: * Return a Graphics2D object which will render into the specified image. 162: * 163: * @param image the image to render into 164: * @return the object that renders into the image 165: */ 166: public abstract Graphics2D createGraphics(BufferedImage image); 167: 168: /** 169: * Returns an array of the one-point size fonts available in this 170: * environment. From there, the user can select the font and derive the 171: * correct one of proper size and attributes, using <code>deriveFont</code>. 172: * Only one master version of each font appears in this array; if a font 173: * can be derived from another, it must be created in that way. 174: * 175: * @return the array of available fonts 176: * @see #getAvailableFontFamilyNames() 177: * @see Font#deriveFont(int, float) 178: * @since 1.2 179: */ 180: public abstract Font[] getAllFonts(); 181: 182: /** 183: * Returns an array of the font family names available in this environment. 184: * This allows flexibility in choosing the style of font, while still letting 185: * the Font class decide its best match. 186: * 187: * @return the array of available font families 188: * @see #getAllFonts() 189: * @see Font#getFamily() 190: * @since 1.2 191: */ 192: public abstract String[] getAvailableFontFamilyNames(); 193: 194: /** 195: * Returns an array of the font family names available in this environment, 196: * localized to the current Locale if l is non-null. This allows 197: * flexibility in choosing the style of font, while still letting the Font 198: * class decide its best match. 199: * 200: * @param l the locale to use 201: * @return the array of available font families, localized 202: * @see #getAllFonts() 203: * @see Font#getFamily() 204: * @since 1.2 205: */ 206: public abstract String[] getAvailableFontFamilyNames(Locale l); 207: 208: /** 209: * Returns the point where a window should be centered. You should probably 210: * also check that the window fits within the screen bounds. The default 211: * simply returns the center of the maximum window bounds; subclasses should 212: * override this if native objects (like scrollbars) make that off-centered. 213: * 214: * @return the centering point 215: * @throws HeadlessException if the environment is headless 216: * @see #getMaximumWindowBounds() 217: * @since 1.4 218: */ 219: public Point getCenterPoint() 220: { 221: Rectangle r = getMaximumWindowBounds(); 222: return new Point(r.x + r.width / 2, r.y + r.height / 2); 223: } 224: 225: /** 226: * Returns the maximum bounds for a centered window object. The default 227: * implementation simply returns the bounds of the default configuration 228: * of the default screen; subclasses should override this to if native 229: * objects (like scrollbars) reduce what is truly available. Also, 230: * subclasses should override this if the window should be centered across 231: * a multi-screen display. 232: * 233: * @return the maximum window bounds 234: * @throws HeadlessException if the environment is headless 235: * @see #getCenterPoint() 236: * @see GraphicsConfiguration#getBounds() 237: * @see Toolkit#getScreenInsets(GraphicsConfiguration) 238: * @since 1.4 239: */ 240: public Rectangle getMaximumWindowBounds() 241: { 242: return getDefaultScreenDevice().getDefaultConfiguration().getBounds(); 243: } 244: } // class GraphicsEnvironment