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1: /* GraphicsDevice.java -- information about a graphics device 2: Copyright (C) 2002, 2005 Free Software Foundation, Inc. 3: 4: This file is part of GNU Classpath. 5: 6: GNU Classpath is free software; you can redistribute it and/or modify 7: it under the terms of the GNU General Public License as published by 8: the Free Software Foundation; either version 2, or (at your option) 9: any later version. 10: 11: GNU Classpath is distributed in the hope that it will be useful, but 12: WITHOUT ANY WARRANTY; without even the implied warranty of 13: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14: General Public License for more details. 15: 16: You should have received a copy of the GNU General Public License 17: along with GNU Classpath; see the file COPYING. If not, write to the 18: Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 19: 02110-1301 USA. 20: 21: Linking this library statically or dynamically with other modules is 22: making a combined work based on this library. Thus, the terms and 23: conditions of the GNU General Public License cover the whole 24: combination. 25: 26: As a special exception, the copyright holders of this library give you 27: permission to link this library with independent modules to produce an 28: executable, regardless of the license terms of these independent 29: modules, and to copy and distribute the resulting executable under 30: terms of your choice, provided that you also meet, for each linked 31: independent module, the terms and conditions of the license of that 32: module. An independent module is a module which is not derived from 33: or based on this library. If you modify this library, you may extend 34: this exception to your version of the library, but you are not 35: obligated to do so. If you do not wish to do so, delete this 36: exception statement from your version. */ 37: 38: 39: package java.awt; 40: 41: import java.awt.image.VolatileImage; 42: 43: /** 44: * This describes a graphics device available to the given environment. This 45: * includes screen and printer devices, and the different configurations for 46: * each device. Also, this allows you to create virtual devices which operate 47: * over a multi-screen environment. 48: * 49: * @author Eric Blake (ebb9@email.byu.edu) 50: * @see GraphicsEnvironment 51: * @see GraphicsConfiguration 52: * @since 1.3 53: * @status updated to 1.4 54: */ 55: public abstract class GraphicsDevice 56: { 57: /** Device is a raster screen. */ 58: public static final int TYPE_RASTER_SCREEN = 0; 59: 60: /** Device is a printer. */ 61: public static final int TYPE_PRINTER = 1; 62: 63: /** Device is an image buffer not visible to the user. */ 64: public static final int TYPE_IMAGE_BUFFER = 2; 65: 66: /** The current full-screen window, or null if there is none. */ 67: private Window full_screen; 68: 69: /** 70: * The bounds of the fullscreen window before it has been switched to full 71: * screen. 72: */ 73: private Rectangle fullScreenOldBounds; 74: 75: /** The current display mode, or null if unknown. */ 76: private DisplayMode mode; 77: 78: /** 79: * The default constructor. 80: * 81: * @see GraphicsEnvironment#getScreenDevices() 82: * @see GraphicsEnvironment#getDefaultScreenDevice() 83: * @see GraphicsConfiguration#getDevice() 84: */ 85: protected GraphicsDevice() 86: { 87: } 88: 89: /** 90: * Returns the type of the device. 91: * 92: * @return the device type 93: * @see #TYPE_RASTER_SCREEN 94: * @see #TYPE_PRINTER 95: * @see #TYPE_IMAGE_BUFFER 96: */ 97: public abstract int getType(); 98: 99: /** 100: * Returns an identification string for the device. This can be 101: * vendor-specific, and may be useful for debugging. 102: * 103: * @return the identification 104: */ 105: public abstract String getIDstring(); 106: 107: /** 108: * Return all configurations valid for this device. 109: * 110: * @return an array of configurations 111: */ 112: public abstract GraphicsConfiguration[] getConfigurations(); 113: 114: /** 115: * Return the default configuration for this device. 116: * 117: * @return the default configuration 118: */ 119: public abstract GraphicsConfiguration getDefaultConfiguration(); 120: 121: /** 122: * Return the best configuration, according to the criteria in the given 123: * template. 124: * 125: * @param template the template to adjust by 126: * @return the best configuration 127: * @throws NullPointerException if template is null 128: */ 129: public GraphicsConfiguration getBestConfiguration 130: (GraphicsConfigTemplate template) 131: { 132: return template.getBestConfiguration(getConfigurations()); 133: } 134: 135: /** 136: * Returns true if the device supports full-screen exclusive mode. The 137: * default implementation returns true; subclass it if this is not the case. 138: * 139: * @return true if full screen support is available 140: * @since 1.4 141: */ 142: public boolean isFullScreenSupported() 143: { 144: return true; 145: } 146: 147: /** 148: * Toggle the given window between full screen and normal mode. The previous 149: * full-screen window, if different, is restored; if the given window is 150: * null, no window will be full screen. If 151: * <code>isFullScreenSupported()</code> returns true, full screen mode is 152: * considered to be exclusive, which implies:<ul> 153: * <li>Windows cannot overlap the full-screen window. All other application 154: * windows will always appear beneath the full-screen window in the 155: * Z-order.</li> 156: * <li>Input method windows are disabled. It is advisable to call 157: * <code>Component.enableInputMethods(false)</code> to make a component 158: * a non-client of the input method framework.</li> 159: * </ul><br> 160: * If <code>isFullScreenSupported()</code> returns false, full-screen 161: * exclusive mode is simulated by resizing the window to the size of the 162: * screen and positioning it at (0,0). This is also what this method does. 163: * If a device supports real fullscreen mode then it should override this 164: * method as well as #isFullScreenSupported and #getFullScreenWindow. 165: * 166: * @param w the window to toggle 167: * @see #isFullScreenSupported() 168: * @see #getFullScreenWindow() 169: * @see #setDisplayMode(DisplayMode) 170: * @see Component#enableInputMethods(boolean) 171: * @since 1.4 172: */ 173: public synchronized void setFullScreenWindow(Window w) 174: { 175: // Restore the previous window to normal mode and release the reference. 176: if (full_screen != null) 177: { 178: full_screen.setBounds(fullScreenOldBounds); 179: } 180: 181: full_screen = null; 182: 183: // If w != null, make it full-screen. 184: if (w != null) 185: { 186: fullScreenOldBounds = w.getBounds(); 187: full_screen = w; 188: DisplayMode dMode = getDisplayMode(); 189: full_screen.setBounds(0, 0, dMode.getWidth(), dMode.getHeight()); 190: full_screen.requestFocus(); 191: full_screen.setLocationRelativeTo(null); 192: } 193: } 194: 195: /** 196: * Returns the current full-screen window of the device, or null if no 197: * window is full-screen. 198: * 199: * @return the full-screen window 200: * @see #setFullScreenWindow(Window) 201: * @since 1.4 202: */ 203: public Window getFullScreenWindow() 204: { 205: return full_screen; 206: } 207: 208: /** 209: * Returns whether this device supports low-level display changes. This may 210: * depend on whether full-screen exclusive mode is available. 211: * 212: * XXX The default implementation returns false for now. 213: * 214: * @return true if display changes are supported 215: * @see #setDisplayMode(DisplayMode) 216: * @since 1.4 217: */ 218: public boolean isDisplayChangeSupported() 219: { 220: return false; 221: } 222: 223: /** 224: * Sets the display mode. This may be dependent on the availability of 225: * full-screen exclusive mode. 226: * 227: * @param mode the new mode 228: * @throws IllegalArgumentException if the new mode is not in getDisplayModes 229: * @throws UnsupportedOperationException if ! isDisplayChangeSupported() 230: * @see #getDisplayMode() 231: * @see #getDisplayModes() 232: * @see #isDisplayChangeSupported() 233: * @since 1.4 234: */ 235: public void setDisplayMode(DisplayMode mode) 236: { 237: DisplayMode[] array = getDisplayModes(); 238: if (! isDisplayChangeSupported()) 239: throw new UnsupportedOperationException(); 240: int i = array == null ? 0 : array.length; 241: while (--i >= 0) 242: if (array[i].equals(mode)) 243: break; 244: if (i < 0) 245: throw new IllegalArgumentException(); 246: this.mode = mode; 247: } 248: 249: /** 250: * Returns the current display mode of this device, or null if unknown. 251: * 252: * @return the current display mode 253: * @see #setDisplayMode(DisplayMode) 254: * @see #getDisplayModes() 255: * @since 1.4 256: */ 257: public DisplayMode getDisplayMode() 258: { 259: return mode; 260: } 261: 262: /** 263: * Return an array of all available display modes. This implementation 264: * returns a 0-length array, so subclasses must override this. 265: * 266: * @return the array of available modes 267: * @since 1.4 268: */ 269: public DisplayMode[] getDisplayModes() 270: { 271: return new DisplayMode[0]; 272: } 273: 274: /** 275: * Return the number of bytes available in accelerated memory on this 276: * device. The device may support creation or caching on a first-come, 277: * first-served basis, depending on the operating system and driver. 278: * Memory may be a finite resource, and because of multi-threading, you 279: * are not guaranteed that the result of this method ensures your image 280: * will successfully be put in accelerated memory. A negative result means 281: * the memory is unlimited. The default implementation assumes no special 282: * memory is available, and returns 0. 283: * 284: * @return the size of accelerated memory available 285: * @see VolatileImage#flush() 286: * @see ImageCapabilities#isAccelerated() 287: */ 288: public int getAvailableAcceleratedMemory() 289: { 290: return 0; 291: } 292: } // class GraphicsDevice