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1: /* LinearRGBConverter.java -- conversion to a linear RGB color space 2: Copyright (C) 2004 Free Software Foundation 3: 4: This file is part of GNU Classpath. 5: 6: GNU Classpath is free software; you can redistribute it and/or modify 7: it under the terms of the GNU General Public License as published by 8: the Free Software Foundation; either version 2, or (at your option) 9: any later version. 10: 11: GNU Classpath is distributed in the hope that it will be useful, but 12: WITHOUT ANY WARRANTY; without even the implied warranty of 13: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14: General Public License for more details. 15: 16: You should have received a copy of the GNU General Public License 17: along with GNU Classpath; see the file COPYING. If not, write to the 18: Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 19: 02110-1301 USA. 20: 21: Linking this library statically or dynamically with other modules is 22: making a combined work based on this library. Thus, the terms and 23: conditions of the GNU General Public License cover the whole 24: combination. 25: 26: As a special exception, the copyright holders of this library give you 27: permission to link this library with independent modules to produce an 28: executable, regardless of the license terms of these independent 29: modules, and to copy and distribute the resulting executable under 30: terms of your choice, provided that you also meet, for each linked 31: independent module, the terms and conditions of the license of that 32: module. An independent module is a module which is not derived from 33: or based on this library. If you modify this library, you may extend 34: this exception to your version of the library, but you are not 35: obligated to do so. If you do not wish to do so, delete this 36: exception statement from your version. */ 37: 38: package gnu.java.awt.color; 39: 40: 41: /** 42: * LinearRGBConverter - conversion routines for a linear sRGB colorspace 43: * sRGB is a standard for RGB colorspaces, adopted by the w3c. 44: * 45: * The specification is available at: 46: * http://www.w3.org/Graphics/Color/sRGB.html 47: * 48: * @author Sven de Marothy 49: */ 50: public class LinearRGBConverter implements ColorSpaceConverter 51: { 52: /** 53: * linear RGB --> sRGB 54: * Use the inverse gamma curve 55: */ 56: public float[] toRGB(float[] in) 57: { 58: float[] out = new float[3]; 59: for (int i = 0; i < 3; i++) 60: { 61: float n = in[i]; 62: if (n < 0) 63: n = 0f; 64: if (n > 1) 65: n = 1f; 66: if (n <= 0.00304f) 67: out[i] = in[0] * 12.92f; 68: else 69: out[i] = 1.055f * ((float) Math.exp((1 / 2.4) * Math.log(n))) 70: - 0.055f; 71: } 72: return out; 73: } 74: 75: /** 76: * sRGB --> linear RGB 77: * Use the gamma curve (gamma=2.4 in sRGB) 78: */ 79: public float[] fromRGB(float[] in) 80: { 81: float[] out = new float[3]; 82: 83: // Convert non-linear RGB coordinates to linear ones, 84: // numbers from the w3 spec. 85: for (int i = 0; i < 3; i++) 86: { 87: float n = in[i]; 88: if (n < 0) 89: n = 0f; 90: if (n > 1) 91: n = 1f; 92: if (n <= 0.03928f) 93: out[i] = (float) (n / 12.92); 94: else 95: out[i] = (float) (Math.exp(2.4 * Math.log((n + 0.055) / 1.055))); 96: } 97: return out; 98: } 99: 100: /** 101: * Linear RGB --> CIE XYZ (D50 relative) 102: * This is a simple matrix transform, the matrix (relative D65) 103: * is given in the sRGB spec. This has been combined with a 104: * linear Bradford transform for the D65-->D50 mapping, resulting 105: * in a single matrix which does the whole thing. 106: * 107: */ 108: public float[] fromCIEXYZ(float[] in) 109: { 110: /* 111: * Note: The numbers which were used to calculate this only had four 112: * digits of accuracy. So don't be fooled by the number of digits here. 113: * If someone has more accurate source, feel free to update this. 114: */ 115: float[] out = new float[3]; 116: out[0] = (float) (3.13383065124221 * in[0] - 1.61711949411313 * in[1] 117: - 0.49071914111101 * in[2]); 118: out[1] = (float) (-0.97847026691142 * in[0] + 1.91597856031996 * in[1] 119: + 0.03340430640699 * in[2]); 120: out[2] = (float) (0.07203679486279 * in[0] - 0.22903073553113 * in[1] 121: + 1.40557835776234 * in[2]); 122: if (out[0] < 0) 123: out[0] = 0f; 124: if (out[1] < 0) 125: out[1] = 0f; 126: if (out[2] < 0) 127: out[2] = 0f; 128: if (out[0] > 1.0f) 129: out[0] = 1.0f; 130: if (out[1] > 1.0f) 131: out[1] = 1.0f; 132: if (out[2] > 1.0f) 133: out[2] = 1.0f; 134: return out; 135: } 136: 137: /** 138: * Linear RGB --> CIE XYZ (D50 relative) 139: * Uses the inverse of the above matrix. 140: */ 141: public float[] toCIEXYZ(float[] in) 142: { 143: float[] out = new float[3]; 144: out[0] = (float) (0.43606375022190 * in[0] + 0.38514960146481 * in[1] 145: + 0.14308641888799 * in[2]); 146: out[1] = (float) (0.22245089403542 * in[0] + 0.71692584775182 * in[1] 147: + 0.06062451125578 * in[2]); 148: out[2] = (float) (0.01389851860679 * in[0] + 0.09707969011198 * in[1] 149: + 0.71399604572506 * in[2]); 150: return out; 151: } 152: }