#include "cs_defs.h"
#include "fvm_defs.h"
Go to the source code of this file.
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void | fvm_hilbert_get_coord_extents (int dim, size_t n_coords, const cs_coord_t coords[], cs_coord_t g_extents[]) |
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void | fvm_hilbert_encode_coords (int dim, const cs_coord_t extents[], cs_lnum_t n_coords, const cs_coord_t coords[], fvm_hilbert_code_t h_code[]) |
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void | fvm_hilbert_local_order (cs_lnum_t n_codes, const fvm_hilbert_code_t hilbert_codes[], cs_lnum_t order[]) |
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void | fvm_hilbert_local_order_coords (int dim, const cs_coord_t extents[], cs_lnum_t n_coords, const cs_coord_t coords[], cs_lnum_t order[]) |
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void | fvm_hilbert_s_to_code (double s, void *elt, const void *input) |
| Function pointer for conversion of a double precision value in range [0, 1] to a given Hilbert code. More...
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int | fvm_hilbert_compare (const void *elt1, const void *elt2, const void *input) |
| Function pointer for comparison of 2 Hilbert codes. More...
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◆ fvm_hilbert_code_t
◆ fvm_hilbert_compare()
int fvm_hilbert_compare |
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const void * |
elt1, |
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const void * |
elt2, |
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const void * |
input |
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) |
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Function pointer for comparison of 2 Hilbert codes.
This function is the same type as that used by qsort_r.
- Parameters
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[in] | elt1 | coordinate between 0 and 1 |
[in] | elt2 | pointer to optional (untyped) value or structure. |
[in] | input | pointer to optional (untyped) value or structure. |
- Returns
- < 0 if elt1 < elt2, 0 if elt1 == elt2, > 0 if elt1 > elt2
◆ fvm_hilbert_encode_coords()
◆ fvm_hilbert_get_coord_extents()
void fvm_hilbert_get_coord_extents |
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int |
dim, |
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size_t |
n_coords, |
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const cs_coord_t |
coords[], |
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cs_coord_t |
g_extents[] |
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) |
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◆ fvm_hilbert_local_order()
◆ fvm_hilbert_local_order_coords()
◆ fvm_hilbert_s_to_code()
void fvm_hilbert_s_to_code |
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double |
s, |
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void * |
elt, |
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const void * |
input |
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Function pointer for conversion of a double precision value in range [0, 1] to a given Hilbert code.
- Parameters
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[in] | s | coordinate between 0 and 1 |
[out] | elt | pointer to element |
[in] | input | pointer to optional (untyped) value or structure. |