/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ /* #include "precomp.h" #include "fontblowup.h" FontBlowUp::FontBlowUp(const char *_text, int x, int y, CL_Font *_font) { text = _text; initial_x = x; initial_y = y; font = _font; create_letters(); } FontBlowUp::~FontBlowUp() { delete[] letters_x; delete[] letters_y; delete[] letters_z; delete[] letters_delta_x; delete[] letters_delta_y; delete[] letters_delta_z; } void FontBlowUp::create_letters() { const char *letters = text; int num = text.get_length(); int total_length = font->get_text_width(text.get_string()); int x = initial_x - total_length/2; letters_x = new float[num]; letters_y = new float[num]; letters_z = new float[num]; letters_delta_x = new float[num]; letters_delta_y = new float[num]; letters_delta_z = new float[num]; char output[2]; output[1] = 0; for (int i=0; iget_text_width(output); } } bool FontBlowUp::show(float time_elapsed) { bool still_visible = false; time_elapsed *= 5; // scott, more power on the warp engines... const char *letters = text; int num = text.get_length(); char output[2]; output[1] = 0; for (int i=0; iprint_left( (int) letters_x[i], (int) letters_y[i], letters_z[i], letters_z[i], output); letters_x[i] += letters_delta_x[i]*time_elapsed; letters_y[i] += letters_delta_y[i]*time_elapsed; letters_z[i] += letters_delta_z[i]*time_elapsed; letters_delta_y[i] += time_elapsed*20; if (letters_y[i] < CL_Display::get_height()) still_visible = true; } return still_visible; } */