/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "precomp.h" #include "application.h" #include "world.h" Application app; int Application::main(int argc, char** argv) { CL_ConsoleWindow console("Debug console window", 80, 25); console.redirect_stdio(); try { std::cout << "ClanLib Pacman game, written by Magnus Norddahl" << std::endl; CL_SetupCore setup_core; CL_SetupDisplay setup_display; CL_SetupGL setup_gl; CL_SetupSound setup_sound; CL_SetupMikMod setup_mikmod; CL_SoundOutput sound_output(44100); CL_DisplayWindow window("The ClanLib Pacman game!", 640, 480, false); CL_ResourceManager resources("pacman.xml"); World world(&resources); // Connect the Window close event CL_Slot slot_quit = window.sig_window_close().connect(&world, &World::on_quit); // Enter the amazing pacman world world.run(window); } catch (CL_Error err) { std::cout << "Exeception caught: " << err.message.c_str() << std::endl; console.wait_for_key(); } return 0; }