// NS_Menu_Main.h: interface for the NS_Menu_Main class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_NS_MENU_MAIN_H__2FF44AC1_57A7_4CBC_AA78_B9EDC584A886__INCLUDED_) #define AFX_NS_MENU_MAIN_H__2FF44AC1_57A7_4CBC_AA78_B9EDC584A886__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "NS_MenuGeneric.h" class CL_Sprite; class NS_Menu_Main : public NS_MenuGeneric { public: NS_Menu_Main(NS_MenuManager & menu_manager, CL_StyleManager & style_manager, std::string const & path_to_resource); virtual ~NS_Menu_Main(); public: void on_switch_to_credits_menu(); void on_switch_to_game_menu(); // virtual functions public: void on_begin_paint(); void on_quit(); void switch_to(std::string const & menu_name); public: void on_profile(); private: CL_Sprite * back_ground; }; #endif // !defined(AFX_NS_MENU_MAIN_H__2FF44AC1_57A7_4CBC_AA78_B9EDC584A886__INCLUDED_)