// NS_Menu_Game.h: interface for the NS_Menu_Game class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_NS_MENU_GAME_H__C4BBA54B_4EE0_400B_91AA_44F8E55F6955__INCLUDED_) #define AFX_NS_MENU_GAME_H__C4BBA54B_4EE0_400B_91AA_44F8E55F6955__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "NS_MenuGeneric.h" #include class CL_Sprite; class NS_Menu_Game : public NS_MenuGeneric { public: NS_Menu_Game(NS_MenuManager & menu_manager, CL_StyleManager & style_manager, std::string const & path_to_resource); virtual ~NS_Menu_Game(); public: void on_begin_paint(); void on_switch_to_main_menu(); // virtual functions virtual void run_task(); public: void on_quit(); void switch_to(std::string const & menu_name); private: CL_Sprite * back_ground; bool is_need_update; }; #endif // !defined(AFX_NS_MENU_GAME_H__C4BBA54B_4EE0_400B_91AA_44F8E55F6955__INCLUDED_)