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Upload cube map.
void set_cube_map( CL_PixelBuffer& cube_map_positive_x, CL_PixelBuffer& cube_map_negative_x, CL_PixelBuffer& cube_map_positive_y, CL_PixelBuffer& cube_map_negative_y, CL_PixelBuffer& cube_map_positive_z, CL_PixelBuffer& cube_map_negative_z, int level = 0, int border = 0, int format = 0);
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