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Class representing a computer in a network game. More...
Derived from:
none
Derived by:
none
Group: Network (NetSessions)
#include <ClanLib/network.h>
Construction:
Creates a netcomputer object. |
Attributes:
Returns the IP address (in network byte order) of the computer. | |
Returns the netsession that the computer is attached to. | |
Returns true if computer is disconnected. | |
Returns the disconnect reason. | |
Returns true if objects are the same. | |
Returns true if the other netcomputer is less. | |
Returns true if the other netcomputer is greater. | |
Thread handle for this netcomputer (used for NetComputers' differentiation) |
Operations:
Disconnects the computer from server. | |
Send packet to the specified channel. | |
Copy Operator. |
Implementation:
Detailed description:
!group=Network/NetSessions! !header=network.h!