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Constructs a black and fully transparent color. Construct a CL_Colorf out of a given byte based CL_Color Constructs a color.
CL_Colorf(); CL_Colorf( const CL_Color& color); CL_Colorf( float r, float g, float b, float a = 1.0f);
Parameters:
Detailed description:
Color components are specified in the range 0.0f to 1.0f.
An alpha value of 0.0f means complete transparency, while 1.0f means completely opaque (solid).
See also: