Class TUnlitMaterialNode
Unit
X3DNodes
Declaration
type TUnlitMaterialNode = class(TAbstractOneSidedMaterialNode)
Description
No description available, ancestor TAbstractOneSidedMaterialNode description follows
No description available, ancestor TAbstractMaterialNode description follows
Base node type for all Material nodes.
Hierarchy
Overview
Methods
Properties
Description
Methods
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constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override; |
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destructor Destroy; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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Properties
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property FdTransparency: TSFFloat read FFdTransparency; |
Internal wrapper for property Transparency. This wrapper API may change, we advise to access simpler Transparency instead.
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property Transparency: Single read GetTransparency write SetTransparency; |
Setting Transparency to value > 0 makes the object partially-transparent. Setting it to 1.0 makes it even invisible (but still collidable). If you want to render the object using blending (which is usually the case for partially-transparent) it is recommended to specify it explicitly using TAppearanceNode.AlphaMode.
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