Class TUnlitMaterialNode

Unit

Declaration

type TUnlitMaterialNode = class(TAbstractOneSidedMaterialNode)

Description

No description available, ancestor TAbstractOneSidedMaterialNode description follows
No description available, ancestor TAbstractMaterialNode description follows

Base node type for all Material nodes.

Hierarchy

Overview

Methods

Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;
Public destructor Destroy; override;
Public function MaterialInfo: TMaterialInfo; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property FdTransparency: TSFFloat read FFdTransparency;
Public property Transparency: Single read GetTransparency write SetTransparency;

Description

Methods

Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;
 
Public destructor Destroy; override;
 
Public function MaterialInfo: TMaterialInfo; override;
 
Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 

Properties

Public property FdTransparency: TSFFloat read FFdTransparency;

Internal wrapper for property Transparency. This wrapper API may change, we advise to access simpler Transparency instead.

Public property Transparency: Single read GetTransparency write SetTransparency;

Setting Transparency to value > 0 makes the object partially-transparent. Setting it to 1.0 makes it even invisible (but still collidable). If you want to render the object using blending (which is usually the case for partially-transparent) it is recommended to specify it explicitly using TAppearanceNode.AlphaMode.


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