Class TTextureBackgroundNode
Unit
Declaration
type TTextureBackgroundNode = class(TAbstract3DBackgroundNode)
Description
3D background of a scene, comprised of sky and ground colors (gradients) and optional six textures (skybox), with flexible texture nodes. This is somewhat more flexible version of the TBackgroundNode, with this you can use e.g. TMovieTextureNode as the skybox textures.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractBindableNode
- TAbstractBackgroundNode
- TAbstract3DBackgroundNode
- TTextureBackgroundNode
Overview
Methods
function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
property FdBackTexture: TSFNode read FFdBackTexture; |
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property BackTexture: TAbstractTextureNode read GetBackTexture write SetBackTexture; |
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property FdBottomTexture: TSFNode read FFdBottomTexture; |
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property BottomTexture: TAbstractTextureNode read GetBottomTexture write SetBottomTexture; |
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property FdFrontTexture: TSFNode read FFdFrontTexture; |
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property FrontTexture: TAbstractTextureNode read GetFrontTexture write SetFrontTexture; |
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property FdLeftTexture: TSFNode read FFdLeftTexture; |
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property LeftTexture: TAbstractTextureNode read GetLeftTexture write SetLeftTexture; |
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property FdRightTexture: TSFNode read FFdRightTexture; |
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property RightTexture: TAbstractTextureNode read GetRightTexture write SetRightTexture; |
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property FdTopTexture: TSFNode read FFdTopTexture; |
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property TopTexture: TAbstractTextureNode read GetTopTexture write SetTopTexture; |
Description
Methods
function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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Properties
property FdBackTexture: TSFNode read FFdBackTexture; |
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Internal wrapper for property BackTexture. This wrapper API may change, we advise to access simpler BackTexture instead. |
property BackTexture: TAbstractTextureNode read GetBackTexture write SetBackTexture; |
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property FdBottomTexture: TSFNode read FFdBottomTexture; |
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Internal wrapper for property BottomTexture. This wrapper API may change, we advise to access simpler BottomTexture instead. |
property BottomTexture: TAbstractTextureNode read GetBottomTexture write SetBottomTexture; |
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property FdFrontTexture: TSFNode read FFdFrontTexture; |
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Internal wrapper for property FrontTexture. This wrapper API may change, we advise to access simpler FrontTexture instead. |
property FrontTexture: TAbstractTextureNode read GetFrontTexture write SetFrontTexture; |
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property FdLeftTexture: TSFNode read FFdLeftTexture; |
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Internal wrapper for property LeftTexture. This wrapper API may change, we advise to access simpler LeftTexture instead. |
property LeftTexture: TAbstractTextureNode read GetLeftTexture write SetLeftTexture; |
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property FdRightTexture: TSFNode read FFdRightTexture; |
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Internal wrapper for property RightTexture. This wrapper API may change, we advise to access simpler RightTexture instead. |
property RightTexture: TAbstractTextureNode read GetRightTexture write SetRightTexture; |
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property FdTopTexture: TSFNode read FFdTopTexture; |
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Internal wrapper for property TopTexture. This wrapper API may change, we advise to access simpler TopTexture instead. |
property TopTexture: TAbstractTextureNode read GetTopTexture write SetTopTexture; |
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