Class TShaderTextureNode
Unit
Declaration
type TShaderTextureNode = class(TAbstractSingleTextureNode)
Description
Procedural texture defined by shaders. See https://castle-engine.io/compositing_shaders.php .
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TShaderTextureNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
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property FdDefaultTexCoord: TSFString read FFdDefaultTexCoord; |
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property DefaultTexCoord: String read GetDefaultTexCoord write SetDefaultTexCoord; |
Description
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
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property FdDefaultTexCoord: TSFString read FFdDefaultTexCoord; |
Internal wrapper for property DefaultTexCoord. This wrapper API may change, we advise to access simpler DefaultTexCoord instead. |
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property DefaultTexCoord: String read GetDefaultTexCoord write SetDefaultTexCoord; |
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