Class TScreenEffectNode
Unit
Declaration
type TScreenEffectNode = class(TAbstractChildNode)
Description
Screen-space shader effect. See https://castle-engine.io/x3d_extensions_screen_effects.php .
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TScreenEffectNode
Overview
Methods
function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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destructor Destroy; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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procedure SetShaders(const Value: array of TAbstractShaderNode); |
Properties
property Shader: TObject read FShader write FShader; |
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property ShaderLoaded: boolean read FShaderLoaded write FShaderLoaded; |
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property StateForShaderPrepare: TX3DGraphTraverseState
read FStateForShaderPrepare; |
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property FdEnabled: TSFBool read FFdEnabled; |
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property Enabled: Boolean read GetEnabled write SetEnabled; |
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property FdNeedsDepth: TSFBool read FFdNeedsDepth; |
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property NeedsDepth: Boolean read GetNeedsDepth write SetNeedsDepth; |
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property FdShaders: TMFNode read FFdShaders; |
Description
Methods
function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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destructor Destroy; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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procedure SetShaders(const Value: array of TAbstractShaderNode); |
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Properties
property Shader: TObject read FShader write FShader; |
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Shader and ShaderLoaded properties are internally managed by the renderer. Right now, this means TCastleScene. Always when ShaderLoaded = |
property ShaderLoaded: boolean read FShaderLoaded write FShaderLoaded; |
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property StateForShaderPrepare: TX3DGraphTraverseState
read FStateForShaderPrepare; |
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property FdEnabled: TSFBool read FFdEnabled; |
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Internal wrapper for property Enabled. This wrapper API may change, we advise to access simpler Enabled instead. |
property Enabled: Boolean read GetEnabled write SetEnabled; |
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property FdNeedsDepth: TSFBool read FFdNeedsDepth; |
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Internal wrapper for property NeedsDepth. This wrapper API may change, we advise to access simpler NeedsDepth instead. |
property NeedsDepth: Boolean read GetNeedsDepth write SetNeedsDepth; |
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property FdShaders: TMFNode read FFdShaders; |
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Internal wrapper for property |
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