Class TProjectedTextureCoordinateNode

Unit

Declaration

type TProjectedTextureCoordinateNode = class(TAbstractSingleTextureCoordinateNode)

Description

Generate texture coordinates by projection. See https://castle-engine.io/x3d_extensions_shadow_maps.php

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property FdProjector: TSFNode read FFdProjector;

Description

Methods

Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;
 

Properties

Public property FdProjector: TSFNode read FFdProjector;

Internal wrapper for property Projector. This wrapper API may change, we advise to access simpler Projector instead.


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