Class TPointSetNode_1
Unit
X3DNodes
Declaration
type TPointSetNode_1 = class(TAbstractGeometryNode_1)
Description
No description available, ancestor TAbstractGeometryNode_1 description follows
Geometry node allowed only in VRML <= 1.0.
In VRML 1.0 shape nodes are allowed pretty everywhere, while VRML 2.0 has different idea of how shapes are handled (they must be inside Shape node), so no shape node is suitable at the same time for VRML 1.0 and VRML 2.0.
Hierarchy
Overview
Methods
Properties
Description
Methods
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constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override; |
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destructor Destroy; override; |
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procedure CreateNode; override; |
Automatically generated node properties.
Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal
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class function ClassX3DType: string; override; |
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class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
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Properties
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property FdStartIndex: TSFLong read FFdStartIndex; |
Internal wrapper for property StartIndex . This wrapper API may change, we advise to access simpler StartIndex instead.
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property FdNumPoints: TSFLong read FFdNumPoints; |
Internal wrapper for property NumPoints . This wrapper API may change, we advise to access simpler NumPoints instead.
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