Class TPointLightNode_1
Unit
X3DNodes
Declaration
type TPointLightNode_1 = class(TAbstractPointLightNode)
Description
No description available, ancestor TAbstractPointLightNode description follows
Point light source, that shines from a given point in all directions around, for all VRML and X3D versions.
Hierarchy
Overview
Methods
Description
Methods
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constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override; |
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function HasRadius: boolean; override; |
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procedure CreateNode; override; |
Automatically generated node properties.
Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal
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class function ClassX3DType: string; override; |
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class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
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