Class TPointLightNode_1

Unit

Declaration

type TPointLightNode_1 = class(TAbstractPointLightNode)

Description

No description available, ancestor TAbstractPointLightNode description follows

Point light source, that shines from a given point in all directions around, for all VRML and X3D versions.

Hierarchy

Overview

Methods

Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;
Public function HasRadius: boolean; override;
Public function Scope: TLightScope; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override;

Description

Methods

Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;
 
Public function HasRadius: boolean; override;
 
Public function Scope: TLightScope; override;
 
Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;
 
Public class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override;
 

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