Class TMultiTextureTransformNode

Unit

Declaration

type TMultiTextureTransformNode = class(TAbstractTextureTransformNode)

Description

Multiple texture transforms, to be used with multi-texturing by TMultiTextureNode.

Hierarchy

Overview

Methods

Public function TransformMatrix: TMatrix4; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetTextureTransform(const Value: array of TAbstractSingleTextureTransformNode);

Properties

Public property FdTextureTransform: TMFNode read FFdTextureTransform;

Description

Methods

Public function TransformMatrix: TMatrix4; override;

For MultiTextureTransform, this always raises an internal error. Reason: you cannot get single texture transform matrix from MultiTextureTransform.

Exceptions raised
EInternalError
Always, since this method has no sense for MultiTextureTransform.
Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;
 
Public procedure SetTextureTransform(const Value: array of TAbstractSingleTextureTransformNode);
 

Properties

Public property FdTextureTransform: TMFNode read FFdTextureTransform;

Internal wrapper for property TextureTransform. This wrapper API may change, we advise to access simpler TextureTransform instead.


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