Class TMultiTextureTransformNode
Unit
X3DNodes
Declaration
type TMultiTextureTransformNode = class(TAbstractTextureTransformNode)
Description
Multiple texture transforms, to be used with multi-texturing by TMultiTextureNode.
Hierarchy
Overview
Methods
Properties
Description
Methods
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function TransformMatrix: TMatrix4; override; |
For MultiTextureTransform, this always raises an internal error. Reason: you cannot get single texture transform matrix from MultiTextureTransform.
Exceptions raised
- EInternalError
- Always, since this method has no sense for MultiTextureTransform.
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procedure CreateNode; override; |
Automatically generated node properties.
Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal
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class function ClassX3DType: string; override; |
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Properties
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property FdTextureTransform: TMFNode read FFdTextureTransform; |
Internal wrapper for property TextureTransform . This wrapper API may change, we advise to access simpler TextureTransform instead.
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