Class TMultiTextureNode
Unit
X3DNodes
Declaration
type TMultiTextureNode = class(TAbstractTextureNode)
Description
Application of several individual textures on top of each other, used instead of a single texture when desired.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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procedure SetFunction(const Value: array of string); overload; |
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procedure SetMode(const Value: array of string); overload; |
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procedure SetSource(const Value: array of string); overload; |
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Properties
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property FdAlpha: TSFFloat read FFdAlpha; |
Internal wrapper for property Alpha. This wrapper API may change, we advise to access simpler Alpha instead.
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property Alpha: Single read GetAlpha write SetAlpha; |
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property FdColor: TSFColor read FFdColor; |
Internal wrapper for property Color. This wrapper API may change, we advise to access simpler Color instead.
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property FdFunction: TMFString read FFdFunction; |
Internal wrapper for property Function . This wrapper API may change, we advise to access simpler Function instead.
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property FdMode: TMFString read FFdMode; |
Internal wrapper for property Mode . This wrapper API may change, we advise to access simpler Mode instead.
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property FdSource: TMFString read FFdSource; |
Internal wrapper for property Source . This wrapper API may change, we advise to access simpler Source instead.
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property FdTexture: TMFNode read FFdTexture; |
Internal wrapper for property Texture . This wrapper API may change, we advise to access simpler Texture instead.
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