Class TGeneratedCubeMapTextureNode

Unit

Declaration

type TGeneratedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)

Description

Cube environment map texture generated by rendering the 3D world, useful for real-time mirrors.

Hierarchy

Overview

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property FdUpdate: TSFStringEnum read FFdUpdate;
Public property Update: TTextureUpdate read GetUpdate write SetUpdate;
Public property FdSize: TSFInt32 read FFdSize;
Public property Size: Integer read GetSize write SetSize;
Public property FdTextureProperties: TSFNode read FFdTextureProperties;
Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;
Public property FdBias: TSFVec3f read FFdBias;
Public property Bias: TVector3 read GetBias write SetBias;

Description

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;
 
Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 

Properties

Public property FdUpdate: TSFStringEnum read FFdUpdate;

Internal wrapper for property Update. This wrapper API may change, we advise to access simpler Update instead.

Public property Update: TTextureUpdate read GetUpdate write SetUpdate;

When to update the texture contents.

Public property FdSize: TSFInt32 read FFdSize;

Internal wrapper for property Size. This wrapper API may change, we advise to access simpler Size instead.

Public property Size: Integer read GetSize write SetSize;
 
Public property FdTextureProperties: TSFNode read FFdTextureProperties;

Internal wrapper for property TextureProperties. This wrapper API may change, we advise to access simpler TextureProperties instead.

Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;
 
Public property FdBias: TSFVec3f read FFdBias;

Internal wrapper for property Bias. This wrapper API may change, we advise to access simpler Bias instead.

Public property Bias: TVector3 read GetBias write SetBias;

Bias from shape center to the point from which we generate a cubemap texture. TODO: for now in world space, should be in shape space.


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