Class TGeneratedCubeMapTextureNode
Unit
Declaration
type TGeneratedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)
Description
Cube environment map texture generated by rendering the 3D world, useful for real-time mirrors.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TAbstractEnvironmentTextureNode
- TGeneratedCubeMapTextureNode
Overview
Methods
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
property FdUpdate: TSFStringEnum read FFdUpdate; |
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property Update: TTextureUpdate read GetUpdate write SetUpdate; |
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property FdSize: TSFInt32 read FFdSize; |
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property Size: Integer read GetSize write SetSize; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
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property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
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property FdBias: TSFVec3f read FFdBias; |
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property Bias: TVector3 read GetBias write SetBias; |
Description
Methods
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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Properties
property FdUpdate: TSFStringEnum read FFdUpdate; |
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Internal wrapper for property Update. This wrapper API may change, we advise to access simpler Update instead. |
property Update: TTextureUpdate read GetUpdate write SetUpdate; |
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When to update the texture contents. |
property FdSize: TSFInt32 read FFdSize; |
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Internal wrapper for property Size. This wrapper API may change, we advise to access simpler Size instead. |
property Size: Integer read GetSize write SetSize; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
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Internal wrapper for property TextureProperties. This wrapper API may change, we advise to access simpler TextureProperties instead. |
property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
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property FdBias: TSFVec3f read FFdBias; |
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Internal wrapper for property Bias. This wrapper API may change, we advise to access simpler Bias instead. |
property Bias: TVector3 read GetBias write SetBias; |
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