Class TFogNode
Unit
Declaration
type TFogNode = class(TAbstractBindableNode)
Description
Simulate atmospheric fog effects (for the whole scene) by blending with the fog colour, based on the distance from the viewer.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractBindableNode
- TFogNode
Overview
Methods
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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function TransformationChange: TNodeTransformationChange; override; |
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function FogTypeOrNone: TFogTypeOrNone; |
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procedure ApplyFog(var Color: TVector3; const Position, VertexPos: TVector3; const AFogType: TFogTypeOrNone); |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
property FdColor: TSFColor read FFdColor; |
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property Color: TCastleColorRGB read GetColor write SetColor; |
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property FdFogType: TSFStringEnum read FFdFogType; |
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property FogType: TFogType read GetFogType write SetFogType; |
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property FdVisibilityRange: TSFFloat read FFdVisibilityRange; |
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property VisibilityRange: Single read GetVisibilityRange write SetVisibilityRange; |
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property FdVolumetric: TSFBool read FFdVolumetric; |
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property Volumetric: Boolean read GetVolumetric write SetVolumetric; |
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property FdVolumetricDirection: TSFVec3f read FFdVolumetricDirection; |
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property VolumetricDirection: TVector3 read GetVolumetricDirection write SetVolumetricDirection; |
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property FdVolumetricVisibilityStart: TSFFloat read FFdVolumetricVisibilityStart; |
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property VolumetricVisibilityStart: Single read GetVolumetricVisibilityStart write SetVolumetricVisibilityStart; |
Description
Methods
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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function TransformationChange: TNodeTransformationChange; override; |
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function FogTypeOrNone: TFogTypeOrNone; |
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Fog type, but may also return ftNone if we are |
procedure ApplyFog(var Color: TVector3; const Position, VertexPos: TVector3; const AFogType: TFogTypeOrNone); |
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Apply fog to the color of the vertex. This can be used by software renderers (ray-tracers etc.) to calculate pixel color following VRML/X3D specifications. After all the lighting is summed up (see TX3DGraphTraverseState.Emission and TLightInstance.Contribution), process color by this method to apply fog. Does nothing if AFogType = ftNone. In this special case, it's also allowed to call this on |
procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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Properties
property FdColor: TSFColor read FFdColor; |
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Internal wrapper for property Color. This wrapper API may change, we advise to access simpler Color instead. |
property Color: TCastleColorRGB read GetColor write SetColor; |
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property FdFogType: TSFStringEnum read FFdFogType; |
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Internal wrapper for property FogType. This wrapper API may change, we advise to access simpler FogType instead. |
property FogType: TFogType read GetFogType write SetFogType; |
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property FdVisibilityRange: TSFFloat read FFdVisibilityRange; |
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Internal wrapper for property VisibilityRange. This wrapper API may change, we advise to access simpler VisibilityRange instead. |
property VisibilityRange: Single read GetVisibilityRange write SetVisibilityRange; |
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property FdVolumetric: TSFBool read FFdVolumetric; |
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Internal wrapper for property Volumetric. This wrapper API may change, we advise to access simpler Volumetric instead. |
property Volumetric: Boolean read GetVolumetric write SetVolumetric; |
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Activate |
property FdVolumetricDirection: TSFVec3f read FFdVolumetricDirection; |
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Internal wrapper for property VolumetricDirection. This wrapper API may change, we advise to access simpler VolumetricDirection instead. |
property VolumetricDirection: TVector3 read GetVolumetricDirection write SetVolumetricDirection; |
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property FdVolumetricVisibilityStart: TSFFloat read FFdVolumetricVisibilityStart; |
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Internal wrapper for property VolumetricVisibilityStart. This wrapper API may change, we advise to access simpler VolumetricVisibilityStart instead. |
property VolumetricVisibilityStart: Single read GetVolumetricVisibilityStart write SetVolumetricVisibilityStart; |
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