Class TEnvironmentLightNode

Unit

Declaration

type TEnvironmentLightNode = class(TAbstractLightNode)

Description

No description available, ancestor TAbstractLightNode description follows

Base class for all the light nodes.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property FdDiffuseTexture: TSFNode read FFdDiffuseTexture;
Public property DiffuseTexture: TAbstractEnvironmentTextureNode read GetDiffuseTexture write SetDiffuseTexture;
Public property FdSpecularTexture: TSFNode read FFdSpecularTexture;
Public property SpecularTexture: TAbstractEnvironmentTextureNode read GetSpecularTexture write SetSpecularTexture;

Description

Methods

Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 

Properties

Public property FdDiffuseTexture: TSFNode read FFdDiffuseTexture;

Internal wrapper for property DiffuseTexture. This wrapper API may change, we advise to access simpler DiffuseTexture instead.

Public property DiffuseTexture: TAbstractEnvironmentTextureNode read GetDiffuseTexture write SetDiffuseTexture;
 
Public property FdSpecularTexture: TSFNode read FFdSpecularTexture;

Internal wrapper for property SpecularTexture. This wrapper API may change, we advise to access simpler SpecularTexture instead.

Public property SpecularTexture: TAbstractEnvironmentTextureNode read GetSpecularTexture write SetSpecularTexture;
 

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