Class TConeNode_1
Unit
Declaration
type TConeNode_1 = class(TAbstractGeometryNode_1)
Description
No description available, ancestor TAbstractGeometryNode_1 description follows
Geometry node allowed only in VRML <= 1.0.
In VRML 1.0 shape nodes are allowed pretty everywhere, while VRML 2.0 has different idea of how shapes are handled (they must be inside Shape node), so no shape node is suitable at the same time for VRML 1.0 and VRML 2.0.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometryNode
- TAbstractGeometryNode_1
- TConeNode_1
Overview
Methods
function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
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function BoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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function AutoGenerate3DTexCoords: boolean; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
Properties
property FdParts: TSFBitMask read FFdParts; |
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property FdBottomRadius: TSFFloat read FFdBottomRadius; |
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property BottomRadius: Single read GetBottomRadius write SetBottomRadius; |
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property FdHeight: TSFFloat read FFdHeight; |
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property Height: Single read GetHeight write SetHeight; |
Description
Methods
function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
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function BoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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function AutoGenerate3DTexCoords: boolean; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
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Properties
property FdParts: TSFBitMask read FFdParts; |
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Internal wrapper for property |
property FdBottomRadius: TSFFloat read FFdBottomRadius; |
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Internal wrapper for property BottomRadius. This wrapper API may change, we advise to access simpler BottomRadius instead. |
property BottomRadius: Single read GetBottomRadius write SetBottomRadius; |
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property FdHeight: TSFFloat read FFdHeight; |
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Internal wrapper for property Height. This wrapper API may change, we advise to access simpler Height instead. |
property Height: Single read GetHeight write SetHeight; |
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